for math & technology
CLIME Session at NCTM Highlights 

Handhelds, Microworlds and the Web: New Vistas for Learning & Teaching Mathematics
by Ihor Charischak
Home
Our Story
Theme: The Dynamic Classroom
NCTM Affiliate News
Friends of CLIME
Projects
Archives
CLIME @ Math Forum
Math & Technology Discussion Forum
Site Map

And a very special thanks to these two Friends of CLIME for all their support!


NCTM   Math Forum

Setting the stage: On Laptops, Microworlds, and the Web 
Gary Stager

Gary got the ball rolling by talking about computationally rich learning environments. He shared the work that he and Seymour Papert are doing at the Maine Youth Center, the state facility for adjudicated youth, where kids are constructing Lego machines that do interesting things: like an ingenious conveyor belt system designed to route baggage at the airport which you can see in action at Garyís website. Gary's main message? Kids need real computers for constructing knowledge. 

But what is a "real computer"? Gary's answer is a laptop which I think everyone would agree with. But what about handhelds - those ubiquitious machines that most of us take for granted? In the math classroom that usually means a graphing calculator.
 

Handheld Software Applications for the TI-83 Plus & TI-73 & A Taste of Virtual Manipulatives 
Margo Lynn Mankus

Margo shared her experience with graphing calculators and the potential they have to offer to students for constructing knowledge. She shared several concrete, real world examples of how students can learn about important mathematical topics with the use of TI-83 programs. Using a CBL device Margo simulated a voltage probe that can be used to connect science with math. Small steps need to be taken with many teachers so that the reform movement won't overwhelm them. These TI apps or "microworlds" are a good way to move  teachers from traditional to reform curriculum. Admittedly a laptop would be a better environment, but look what you can do for a fraction of the cost! 

Margo also talked about virtual manipulatives which are microworlds for learning. Though these kinds of applications are mostly available on laptops, they are beginning  to appear on hand held computers as well. (See web references below.)

Handhelds in a Networked Environment - An Exciting Sack Race
Jim Kaput

Jim Kaput shared a game that  would definitely engage kids in learning.  What was special about Jim's example was not so much the technology (his graphics reminded me of the early days of microcomputers) but what he did with them. 
 
 

He made graphs of events come alive and engaging which just shows that slick graphics aren't always necessary to produce rewarding outcomes. 
 
 
 
 
 

A Microworld Sampler: the Probability Explorer
Hollylyne Stohl

Probability Explorer (Stohl, 1999-2002) is a research-based software application designed with tools that enable students and teachers to design, simulate, and analyze a variety of probabilistic situations. The software environment can be used for a variety of activities from upper elementary grades through high school. For more information, see http://www.probexplorer.com
 
 

A vision of the future: Some final reflections
Robert Berkman

What kind of computer will my granddaughter be using when she starts school oh say 25 years from now? It will have lots of capabilities. It will have voice recognition, access to high resolution video, take incredible pictures, play digital music and movies, communicate everywhere wirelessly and  all that power will be easily fit in the palm of my hand (no pun intended). How is that possible? What she will have in her hand is a CPU that will seamless fit into any desktop, handheld, or robotic device. The ultimate personal amplifier!
 

So what is vision of the future? Its clear that the technology will be able to do whatever we figure out is best to use with kids. The price always comes down as well. Do we want one machine or several small machines (like lego programmable bricks.)

So far Iíve learned that laptops and handhelds can do a lot amazing things and this will continue as long there are developers out there (like Hollylyne and Jim) who are creating well thought and researched software environments . Whatís at the heart of learning is student engagement and microworlds are places that incubate knowledge. From constructing conveyor belts, playing engaging games with the teacher, finding out about the world through sensors the kids want to learn. That is the ultimate paradigm for schools. Imagine school being a place where kids want to be and look forward to going because of what they will be doing and learning. 

So what's the answer? Handhelds or laptops? Does it really matter as long as it empowers children to learn?
 
I think we are done! How did we do?
I think the applause says it all! Thank you.
Some References

Gary Stager
http://www.stager.org
Gary has more details about his project in Maine in a paper he prepared for World conference on computers in education at http://www.stager.org/wcce

Margo Lynn Mankus
http://mason.gmu.edu/~mmankus/

Her main TI project includes topics in Algebra 1 for the TI-83 Plus and TI-73
http://epsstore.ti.com/webs/ProdInfo.asp?deptid=157&catid=516&sku=2148

Her favorites are the Base Ten Block activity at
http://mason.gmu.edu/~mmankus/whole/base10/asmdb10.htm

and the Area Formula Lab
http://mason.gmu.edu/~mmankus/AreaLab/0Area.htm

Jim Kaput
http://www.simcalc.umassd.edu/NewWebsite/kaputvita/kaput_vita.html

Hollylynne Drier
http://www4.ncsu.edu:8030/~hsdrier/

Probability Explorer website
http://www.probexplorer.com



Laptops, Learners and Powerful Ideas
A conference at the University of Maine. Seymour Papert, Alan Kay, and many others. August 14-16, 2002
http://www.agent.maine.edu/laptop/
 
 

brought to you by the
Council For Technology In Mathematics Education
An affiliate of NCTM since 1988
Copyright © 1999-2002 Council for Technology & Mathematics Education. All Rights Reserved