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Topic: Rubik's Cube
Replies: 15   Last Post: Sep 8, 1996 12:30 AM

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 J. B. Rainsberger Posts: 47 Registered: 12/6/04
Re: Rubik's Cube
Posted: Sep 2, 1996 11:28 PM

In article <505j2l\$t81@wraith.cs.uow.edu.au>,
aa07@wraith.cs.uow.edu.au (Alexsandar Antic) wrote:
>Paul Robertson <Paul@jprassoc.demon.co.uk> writes:
>
>

>>Is there an accepted shorthand notation for describing sequences of
>>moves?

Somewhere I have Minh Thai's book on solving the cube as well as Jim G.
Norse's book. Thai's notation was pictoral; however Norse's was based on
(F)ront, (P)osterior, (L)eft, (R)ight, (T)op and (B)ottom. I cannot recall
how he distinguished a clockwise rotation from a counterclockwise one. I
would use uppercase for clockwise and lowercase for counterclockwise.

If you're wondering how Jim described a slice move, he didn't: he made it
LR or TB.

>>The reason I need to know is that I am writing a simulator program for
>>Win95 / NT. (Uses OpenGL 3D graphics).

>
>>Anyone interested in beta-testing drop me a line.

I would be.

My record was about 35-40 seconds. :)

J. B. Rainsberger, BA

Calvin says:
1. If you can't win by reason, go for volume.
2. The ends justify the means, but only for me.
3. The best way to find out if there are monsters under
the bed is to tell stories about devouring little kids -
sometimes they laugh.