Drexel dragonThe Math ForumDonate to the Math Forum



Search All of the Math Forum:

Views expressed in these public forums are not endorsed by Drexel University or The Math Forum.


Math Forum » Discussions » Math Topics » geometry.pre-college.independent

Topic: Jobs that use geometry
Replies: 7   Last Post: Nov 23, 2008 10:39 PM

Advanced Search

Back to Topic List Back to Topic List Jump to Tree View Jump to Tree View   Messages: [ Previous | Next ]
Kirby Urner

Posts: 4,709
Registered: 12/6/04
Re: Jobs that use geometry
Posted: Nov 23, 2008 10:39 PM
  Click to see the message monospaced in plain text Plain Text   Click to reply to this topic Reply

> I was wondering what jobs use geometry
>
>
> Thanx
>
>


I've used geometry to help develop commercial packaging
for a toy similar to Zometool but using the Roger's
Connection idea (open source) of ball bearings and
magnets, called StrangeAttractor. Rather than use
photographs, we used computer generated ray tracings,
which look photo-realistic, but are entirely the results
of computation. Here's an example of the kind of graphics
I did, using Python + POV-Ray + my knowledge of spatial
geometry:

http://www.4dsolutions.net/ocn/graphics/dst_icospokes.png

Ray tracing is the basis for render-time movie making and
is all geometry under the hood.

Real time gaming is likewise geometry, and because more
interactive, is going to require fast vector operations,
a kind of geometry.[1]

Most of those libraries have already been coded, so I'm
not saying you should always expect to reinvent those same
wheels, but if you're into computer gaming and/or
animation, it's all geometry, color, lighting (and a
soundtrack).

My 4D Studios also uses Camtasia Studio, other assets, to
crank out videos for my Coffee Shops Network, a small
group of cerebral coffee shops dedicated to sharing my
school's esoterica on university-based LCD screens or
wherever (I don't always know).[2]

Kirby

[1] lots of texts focus on rotation matrices, but more
recently you'll find quaternions driving some of the more
popular game engines -- not traditionally a pre-college
topic but approachable in a sufficiently concrete
mathematics curriculum e.g. IB.

[2] Here's an example of such a video on YouTube:
http://www.youtube.com/watch?v=0Oad0libltM
(the mathematics is explained in more detail in my
recent posting to this very archive:
http://mathforum.org/kb/message.jspa?messageID=6498293&tstart=0
)



Point your RSS reader here for a feed of the latest messages in this topic.

[Privacy Policy] [Terms of Use]

© Drexel University 1994-2014. All Rights Reserved.
The Math Forum is a research and educational enterprise of the Drexel University School of Education.