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Re: How to make weighted random numbers?
Posted:
Feb 28, 2009 3:49 AM


> Say, I want to fill a sphere uniformly with random dots > I don't want a uniform sphere
Assuming you want the centre more densely populated...
How about randomly filling a unit sphere uniformly and then for every point generated run it through a nonlinear translation than maps 0 to 0 and 1 to infinity through any desired scaling method?
 Kev



