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Re: 3 dimensions and their 6 directions
Posted:
Apr 19, 2010 10:04 PM
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Tim Golden BandTech.com schrieb: > On Apr 19, 2:51 am, Ostap Bender <ostap_bender_1...@hotmail.com> > wrote: >> On Apr 18, 1:16 pm, BURT <macromi...@yahoo.com> wrote: >> >> >> >>> On Apr 8, 5:13 am, "Tim Golden BandTech.com" <tttppp...@yahoo.com> >>> wrote: >>>> On Apr 7, 5:45 pm, moro...@world.std.spaamtrap.com (Michael Moroney) >>>> wrote: >>>>> James Dow Allen <jdallen2...@yahoo.com> writes: >>>>>> On Apr 2, 11:43=A0am, Danny73 <fasttrac...@att.net> wrote: >>>>>>> But here on the three dimensional earth grid it >>>>>>> is 6 directions --- >>>>>>> North,South,East,West,Skyward,Earthward. ;-) >>>>>> Let me try to inject a serious question I have into >>>>>> this thread. ;-) >>>>>> In a hexagonal grid, each point has six immediate neighbors; >>>>>> what should their names be? (I asked this question before, >>>>>> with the only answer being the ugly "solution I was >>>>>> already using: West, Northwest, Northeast, East, SE, SW.) >>>>> A hex grid has 3 coordinates. Using your alignment, they'd be >>>>> North-South, NE/SW, NW/SE. However, they are not independent, if you >>>>> know any two, the third is defined. Also, nothing special about those >>>>> directions, turn the grid 30 degrees and you get a different alignment. >>>>> Also the NE/SW and NW/SE directions are approximate. >>>>>> Hexagonal grids have big advantages over square grid >>>>>> but are seldom used. It sounds silly, but perhaps >>>>>> lack of the msot basic nomenclature is one reason! >>>>> One disadvantage is that a basic hexagon isn't subdividable into smaller >>>>> hexagons or easily combined into larger ones. In rectangular coordinates, >>>>> the map gets divided into small squares. Each square is easily divisible >>>>> into n^2 smaller squares by dividing each side into n parts. You can't >>>>> divide a large hexagon into smaller ones. >>>>> If you want to have fun, extend the hexagonal mapping into three >>>>> dimensions. There are two ways - the first is to add a Z axis to a hex >>>>> map, kind of like making a 2D polar coordinate graph into 3D cylindrical >>>>> coordinates, like stacking honeycombs. The other way is more interesting - >>>>> add an axis at 60 degrees to the plane of the graph. You now have 4 >>>>> coordinates for each volume in 3D space. Like the 2D case, you need to >>>>> know any 3 of them to define a volume region. Once you know 3 the 4th is >>>>> defined, it's not independent. All of space is divided into 12 sided 3d >>>>> solids. I don't remember what the shape is called. It is _not_ the >>>>> platonic dodecahedron with pentagonal faces, but instead, each face is a >>>>> rhombus. In this shape, all faces and all edges are identical, but all >>>>> vertices are not identical. >>>> It's the rhombic dodecahedron: >>>> http://bandtechnology.com/PolySigned/Lattice/Lattice.html >>>> I agree with what you say above. The shape, which I call a signon, >>>> does pack (though I don't have a formal proof) and is general >>>> dimensional. Most importantly when you take this shape down to one >>>> dimension then you are left with the usual real line segment as a >>>> bidirectional entity. There is then one more beneath that level whose >>>> dimension is nill and whose solitary direction matches the behavior of >>>> time, in which we observe no freedom of movement yet witness its >>>> unidirectional character coupled with space. >>>> But rising up in dimension the geometry of the signon maintains its >>>> unidirectional qualities, so that we can argue that your square >>>> implementation has four directions whereas the simplex system has only >>>> three. This is because each line of the cartesian construction is >>>> bidirectional. The cells have a flow form about them, and I have seen >>>> this shape characterized as 'nucleated'. When the lines connecting the >>>> interior of the shape are filled in, and the hairs put on the lines, >>>> then the signon and the simplex coordinate system become more >>>> apparent. >>>> Getting away from the lattice the usual vector characteristics do >>>> apply to these coordinate systems and while there is an additional >>>> coordinate there is likewise a cancellation so that on the 2D >>>> (hexagonal) version: >>>> (1,1,1) = 0 >>>> Note that the real number (1D) version has the behavior >>>> (1,1) = 0 >>>> which is just to say that >>>> - 1 + 1 = 0 >>>> and so this is a way to bear the polysign numbers, for in the 2D >>>> version we can write >>>> - 1 + 1 * 1 = 0 >>>> where * is a new sign and minus and plus symbols take on different >>>> meaning than in the two-signed real numbers. Arithmetic products are >>>> easily formed from there. >>>> It can be shown that there is a savings of information in high >>>> dimensional representations by using the polysign or simplex >>>> coordinate system. Because the coordinates of the >>>> (a,b,c,d,...) >>>> representation do not carry any sign and one of them can be zeroed we >>>> can communicate a 1 of n value and then a series of magnitudes. For >>>> large dimension this method saves roughly n bits of information. So >>>> for instance a 1024 dimensional data point would save roughly 1014 >>>> bits of information by using the simplex geometry. This is because we >>>> saved all of those sign bits, and needed just 10 bits to communicate >>>> the zero component. This is an esoteric savings because the size of >>>> each magnitude will likely be a larger cost. Still, the savings is >>>> real. >>>> I believe that there will be a more natural form a Maxwell's equations >>>> on the progressive structure >>>> P1 P2 P3 ... >>>> which will bear productive physics. The rotational qualities of >>>> Maxwell's equations are somewhat built into this structure, as is >>>> time. Study more closely and many details are in alignment with >>>> existing theory, both relativity and string/brane theory. Should the >>>> electron's spin be inherent rather than tacked onto a raw charge? In >>>> some ways this is the ultimate in existing Maxwellian thought. A >>>> stronger unification lays in structured spacetime. Relativity theory >>>> is a first instance of structured spacetime, not a tensor spacetime. >>>> - Tim- Hide quoted text - >>>> - Show quoted text - >>> Aether field of dimension. 8 directions for 4D space aether >> No that you have figured out that 4 times 2 is 8, here is a new puzzle >> for you: what is 5 times 2? Take your time. > > No. There is no need for five times two. It's just five direction for > a 4D space. They balance so that > (1,1,1,1,1) = 0. > This is the simplex geometry. The components do not require any sign > and instead the construction is the generalization of sign, just as > the one dimensional form is > (1,1) = 0 > which is to say that > - 1 + 1 = 0 . > Five signed numbers do have inverses but each individual sign does not > carry a direct inverse as they do in the two-signed numbers.
Hi Tim
long time no see..
Don't want to disturb, but you should have a look at my latest version. The double-tetrahedron is generating such a hexagonal pattern. This is a symbol for complex four-vectors or bi-quaternions. That two are tetrahedrons acting in opposite directions. http://docs.google.com/Presentation?id=dd8jz2tx_3gfzvqgd6 (it is now more or less finished, but I have still not many reactions)
Greetings
Thomas
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