On Apr 8, 8:28 pm, Brad <goog...@vk2qq.com> wrote: > On Apr 8, 8:15 pm, camgi...@hush.com wrote: > > > > > > > On Apr 8, 7:55 pm, Brad <goog...@vk2qq.com> wrote: > > > > On Apr 8, 9:16 am, Graham Cooper <grahamcoop...@gmail.com> wrote: > > > > > On Apr 7, 4:22 pm, Brad <goog...@vk2qq.com> wrote: > > > > > > On Apr 7, 2:01 pm, Graham Cooper <grahamcoop...@gmail.com> wrote: > > > > > > > how come this random noise doesn't affect Zenner Card tests guessing 1 > > > > > > card from 5 options? > > > > > > Because the card test is repeated 25 times, followed by 9 more sets of > > > > > 25 to randomise the noise out! You can't even get past guessing the > > > > > second card. > > > > > You can't even calculate the (superfluous) ODDS that amount of trials > > > > would break > > > > You are right. I can't, nor am I going to try. I'm simply stating how > > > the test is designed and why. You might get lucky once in a while, we > > > all would, but you cannot repeat the result, and there's the problem. > > > That's why you quit before the second test EVERY TIME. > > > Wrong on all counts. > > > Nobody would duplicate the test I broke 200:1 objectively. > > > Your 250 trials is in the order of > > 1000000000000000000000000000000000000:1 > > chance of a false positive. Randi only wants 1000000:1 > > Start here:http://paranormal.about.com/library/howto/htzener.htm > Notice the small print: "(For our example, let's say g = 100 > guesses.)" > > You cannot get past Guess Number 1 !!!
You have no checks! Bruce confirmed trial 1 after he was assigned as witness for trial 2!
Excellent link though!
What does www.frameurl.com/Peter-Bowditch- think about step 9 ? re: GUESSING the card ?
Zener cards are often used to test psychic ability. There are five different cards: a star, a square, a circle, a plus sign and three wavy lines. A deck of 25 Zener cards consists of five of each symbol. You might find a deck of Zener cards at a New Age store, from the American Society for Psychical Research or you can make your own. Go here to print out a set of cards on your printer. Once you have the cards, you can begin testing psychic ability.
Difficulty Level: Easy Time Required: 5 - 15 minutes
1.Select a "subject" and a "sender." The subject will be the person whose psychic ability is being tested. The sender is the person who is looking at the cards to be guessed.
2.Select an "experimenter." A third person can act as the experimenter to oversee the test and make sure it is conducted fairly and properly.
3.Decide on the number of trials you will conduct. With your deck of 25 Zener cards, the subject and sender should decide how many trials they will conduct in the test; that is, how many times they will go through the complete deck. The more times you go through it, the more significant will be the results.
4.Situate the sender and subject. The sender and subject can be in the same room although it's preferable that they cannot see one another. Putting the subject in another room is better. This will prevent the subject from accidentally seeing the card the sender is concentrating on, either directly or through any kind of reflection (such as the sender's glasses). It also prevents the sender from signaling the type of card through any kind of unconscious or subliminal movements.
5.Eliminate distractions. The rooms should be as silent as possible. No TV noise or music should be heard.
6.Shuffle. The experimenter should shuffle the deck thoroughly before giving it to the sender.
7.Begin the trial. Beginning with the deck face down, the sender takes the top card and looks at it, again being careful that the subject can in no way see it.
8.Concentrate. The sender concentrates on the symbol on the card. The sender must be completely silent throughout this test to avoid any unconscious signaling.
9.Guess. The subject attempts to "guess" or psychically receive the symbol.
10.Record the answers. For each card, the experimenter records whether or not the guess was a hit or a miss.
11.Complete the trial. The sender continues through the complete deck of cards, one card at a time, for as many trials as agreed upon. The experimenter should shuffle the cards between each trial.