
Re: Generate random numbers with fixed sum and different constraints
Posted:
Nov 17, 2012 2:59 PM


"Roger Stafford" wrote in message <k88l7g$7tm$1@newscl01ah.mathworks.com>... > "Greg Heath" <heath@alumni.brown.edu> wrote in message <k87s11$h6u$1@newscl01ah.mathworks.com>...
> > This is one of the reasons I went to the trouble of writing 'randfixedsum' which breaks such a hexagon into triangles and deals with each separately. However doing a similar thing with an ndimensional rectangular box other than an ndimensional cube as Dmitrey wishes to do is a project involving much more complicated simplex structure. At the moment I have no idea how to set about such a task.
Might be convert linear inequality into hull vertices. Use Delaunay to decompose the convex polytopes into union of simplexes then apply the barycenter coordinates to generate uniform distribution on simplexes. Put all that together, it should be able to generate the uniform distribution with required constraints.
Bruno

