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Re: Obtaining random bit sequences from throwing a die
Posted:
Jan 31, 2013 3:47 PM
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On 2013-01-31, Mok-Kong Shen <mok-kong.shen@t-online.de> wrote: > I have a further question. Is there anything against the following?
> 1 -> 00 > 2 -> 01 > 3 -> 10 > 4 -> 11 > 5 -> 0 > 6 -> 1
> M. K. Shen
This will have the desired property, but you are only getting 5/3 bits per roll. If two rolls at a time were considered, the expected number would be 7/3 per roll.
If one has a random integer uniformly distributed from 0 to n-1, a most efficient manner of getting random bits from it is to compare the binary expansion of it with that of n. There is a first point of difference, and all subsequent bits can be used as binary random bits. If one uses that method for n=6, and reduce the number observed by 1, the posted result will be what is obtained. Less than 2 bits on the average are lost this way.
-- This address is for information only. I do not claim that these views are those of the Statistics Department or of Purdue University. Herman Rubin, Department of Statistics, Purdue University hrubin@stat.purdue.edu Phone: (765)494-6054 FAX: (765)494-0558
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