"Bruno Luong" <firstname.lastname@example.org> wrote in message <email@example.com>... > "Peter Bone" <firstname.lastname@example.org> wrote in message <email@example.com>... > > > > Thanks. That's a nice method for minimising code and works fine, but it's around 6 times slower than mine on average. > > Next suggestion: > If you have a bunch of quadri-points to be processed, then vectorize your code rather than calling the function sequentially. > > Bruno
Thanks, but I don't think that's possible. They have to be processed sequentially because the next line segment to be processed could merge with a line segment that has been previously merged.
I was hoping for something more algorithmic because I will be coding this in C++ eventually anyway. I was perhaps thinking there could be something more efficient by not having to compute the square distance between each each pair of points. Perhaps that isn't possible.