Shmuel (Seymour J.) Metz <email@example.com> wrote: > at 11:05 PM, firstname.lastname@example.org (David DeLaney) said: >>But with the Paradox Is Watching You refinement from the Mage RPG; >>if you TRY to cause a change, Things Happen to prevent you from >>doing so, some apparently out of sheer coincidence, with no >>apparent upper peril limit on the class of Thing. If I'm >>remembering one of the thiotimoline stories correctly, anyway. > >Why do you consider that to be a paradox. What it boils down to is the >consistency of space-time. You'd need radically different physics to >have any other behavior.
The P on Paradox is capitalized; in the Mage game it's an actual force, that comes over and enforces the consistency of space-time, sometimes with aggravated damage, other times by having the offending mage (time traveler, etc.) suddenly vanish into a pocket dimension until he realizes what he's done wrong and atones for it, etc. Where, presumably, the Things would not have Happened had the time-meddler / willworker / etc. not tried to cause a change in the first place, because then it would already have been consistent.
Dave -- \/David DeLaney posting from email@example.com "It's not the pot that grows the flower It's not the clock that slows the hour The definition's plain for anyone to see Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK> http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.