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dpb
Posts:
9,716
Registered:
6/7/07


Re: 3 Y axes wih 4 variable
Posted:
Apr 24, 2013 1:42 AM


On 4/23/2013 10:19 PM, Murat wrote: > dpb <none@non.net> wrote in message <kl6tg0$pt9$1@speranza.aioe.org>... >> On 4/23/2013 11:18 AM, Murat wrote: >> > i got some progress in my programme. now i have a question ; how can i >> > get the curves smooth in this codes? ; >> > >> ... >> >> Well, Q and Qs look pretty smooth to me as is...h0 and f not so much. >> >> I guess the answer to the question depends on what you think "smooth" >> isyou might start w/ the BasicFitting toolbox and see what you think >> of its selection of splines. >> >>  >> > > > > thank you for your reply > > i mean as in the image h0 and f has no edge. they are like curves as in > the x^2. am i clear now? > http://img401.imageshack.us/img401/1750/3yaxeswith2common.png
Well, they were fortunate to have data points that were/are much smoother. You'll have to smudge your data or use a fitted functional smoothing function as suggested  but it won't then represent the actual datapoints you have as well.
That's the point was making beforeyou'll have to decide what's more importantbeauty or the data. Be careful if it's experimental data of misrepresenting reality if this is anything other than an exercise, however.




