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Re: fyi, making animation into PDF file from images genenerated by Mathematica
Posted:
Aug 17, 2013 1:58 AM


Oh, yes, I used the default MacTeX viewer for the pdf, namely, the OS X Preview. Which is what, I imagine, most Mac users would use when viewing any pdf, whether one generated from TeX or not.
It does work as expected when I view the pdf in Acrobat Reader.
Any way to get this to work with Preview, too?
On Aug 16, 2013, at 9:02 AM, Eduardo M. A. M. Mendes <emammendes@gmail.com> wrote:
> Hi there > > It worked on my mac pro. > > I guess you have used preview instead of Acrobat Reader. Am I right? > > Cheers > > Ed > > > On Aug 16, 2013, at 8:07 AM, Murray Eisenberg <murray@math.umass.edu> wrote: > >> I just tried this under Mac OS X (adjusting the Export statement accordingly, of course). And after importing the xd3 into MeshLab then exporting it as a u3d, when i run the LaTeX file in pdflatex, I get a totally blank page. >> >> On Jun 6, 2013, at 11:18 PM, RBaillie <bobbaillie@frii.com> wrote: >> >>> Nice! >>> >>> You can also create a pdf file with a 3D object that you can >>> interactively rotate with your mouse. >>> >>> Here's how. First, create the Mathematica object: >>> >>> superSphere = ContourPlot3D[x^4 + y^4 + z^4 == 1, >>> {x, 1, 1}, {y, 1, 1}, {z, 1, 1}, Mesh>False]; >>> Export["C:\\junk\\supersphere.x3d", superSphere] >>> >>> Second, import the x3d file into the free software MeshLab, then >>> export it as a u3d file. >>> >>> Third, use the media 9 LaTeX package to import the u3d file into pdf: >>> >>> \usepackage[english]{babel} >>> \usepackage{media9} >>> >>> \includemedia[ >>> width=0.9\linewidth, height=0.9\linewidth, >>> activate=pageopen, >>> 3Dmenu, >>> 3Daac=60.0, 3Droll=0.0, 3Dc2c=10.0 3.0 10.0, >>> 3Droo=3.0, 3Dcoo=0.0 0.0 0.0, >>> 3Dlights=CAD, % display object without artificial colors >>> %3Dlights=Primary, % colorize monochrome objects with R, G, B lights >>> 3Drender=SolidWireframe >>> ]{} >>> {supersphere.u3d} >>> >>> Note: if the object looks inside out, you will have to go back into >>> MeshLab and reverse the object's normals, then reexport it. >> >>  >> Murray Eisenberg >> murray@math.umass.edu >> Mathematics & Statistics Dept. >> Lederle Graduate Research Tower >> University of Massachusetts >> 710 North Pleasant Street >> Amherst, MA 010039305 >> >> >> >> >> >>
 Murray Eisenberg = murray@math.umass.edu Mathematics & Statistics Dept. Lederle Graduate Research Tower University of Massachusetts 710 North Pleasant Street Amherst, MA 010039305



