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looking to learn about some 3D and 2D graphics math  where to begin ?
Posted:
Aug 5, 2008 1:25 AM


Hello,
I've done a little 1st and 2nd year math at university, mostly calculus with regards to Physics and Engineering courses I was involved in.
Since then I've left university and would like to learn more about the math involved in both 3D and 2D graphics and how it is made into logic a PC can handle.
First concentrating on the 2D  image analysis and manipulating for instance, is this all matrices/linear algebra ? Basically I'd like to be able to have a conceptual grasp on how image data is represented mathematically and then how to manipulate it.
3D is also a fascination, not so much the 'ooh ahh' 3D graphics as they are presented on screen but the representation/sampling/modeling of real life in computers  spatial/temporal info and physics/kinematics for instance  for use in say robotics (anything but a screen)  is this all calculus, and coordinate geometry ?
What topics am I really looking into ?
What have I missed out ?
I'm pretty good self learning outside of a classroom, any recommended books ?
thanks, Chris



