I am working on a collectable card game as a hobby. I want a definitive set of cards that I can plan on crafting by allocating 0 to 100 points to spend on creating the card in any 8 areas.
Given 8 possible attributes to each card, ranging from 0 to 100 how many possible combinations are possible to get:
-=> an average of 25 (common cards) -=> an average of 50 (uncommon cards) -=> and average of 75 (rare) (or from a purely formula base; How can I get the possible combinations of X atrributes ranging from L to H such that the average is exactly Y; given L,H,X, and Y are whole numbers.)
The idea is that I have laid out a point system to creating a card giving a card designer (my friends) either 200, 400, or 600 points to build a card to ensure a basic balancing system in their creation.
How many cards are we looking at creating?
I know it's a huge number, but how huge?
Not an easy task I am finding...
from a function standpoint I suppose I could try a brute force check of function(a,b,c,d,e,f,g,h) if average(a,b,c,d,e,f,g,h) == 25 return 25; if average(a,b,c,d,e,f,g,h) == 50 return 50; if average(a,b,c,d,e,f,g,h) == 75 return 75;
and then walk a-h incrementing them from 0-100 recursively...
Any good mathmatics to work around a brute force approach?