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Topic: ReDo: Best way to Sum up a Game?
Replies: 1   Last Post: Mar 22, 2010 3:27 AM

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Mark G. Meyers

Posts: 8
From: Fairlee, VT
Registered: 3/20/10
ReDo: Best way to Sum up a Game?
Posted: Mar 22, 2010 2:59 AM
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I have been working on the English version of a definition for a card game of the problem presented to the player, in the hopes of being able to create a representation in odds for/against the player from this...

" 8 of 13 ranks play freely on the livewalk at the start, and you will choose which ones, keeping them in ascending order from left to right. The other 5 ranks will block you, until you create openings for them to file on the upperwalk.

" Playing out a 4-card upperwalk source stack onto the livewalk blocks 4 more columns from play, but also creates one new opening on the upperwalk, whereupon you may file away blocking instances of one more rank. Clearing all 5 upperwalk stacks yields 5 openings there, making all 13 ranks playable and ensuring a win.

From (game program and 'how to' there)

If I could reduce the English description of the player's problem to the above, could I get it into winning and losing probabilities from there?

One other categorical point of note: I think the numbers in these games reveal problems to the player that could rival the most popular board games in history. Using a 52-card deck is one thing, but if you want CHESS in a card game, just do this with a 100-card deck, such as 5 each of 20 face values, and BOOM! Each player plays the same deal of the cards, and the numbers they face would be the largest of any game ever.

The numbers are different (much probability), and they have to be huge! This is whole different way of trying to create a "classic" game, and with a bigger deck of cards, I think it could easily be one of the most challenging games on earth.

Cheers, and thanks for your time on this,

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