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Re: Math and commonly used games
Posted:
Nov 26, 2012 12:26 PM
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On Mon, Nov 26, 2012 at 12:53 AM, roberto03 <roberto.catanuto@gmail.com> wrote: > > Hello, I'd like to ask you if anyone is currently studying the possibility of using modern computer games (Call of Duty, World of Warcraft etc.) in some Math (Algebra and Geometry) lessons. > > Thank you very much. > > Roberto
Yes Roberto, the game engine approach to physics and mathematics is well developed in some schools, especially in Japan.
Keith Devlin has received publicity for urging a similar approach through Stanford but there's no sense in waiting.
A closed source game will be inspirational and is played recreationally meaning there's no need to add motivation to play games.
http://youtu.be/qdFBuseEx64 (demonstrating a physics engine that models the properties of materials)
http://youtu.be/CyDcAyIPaXA (another physics engine on display)
http://allthingsd.com/20120828/eas-madden-13-looks-to-score-with-more-physical-play/ (closed source game engine in the news)
"With higher performance processors and tools to rapidly create the volumetric tessellations, real-time finite element systems began to be used in games, beginning with Star Wars: The Force Unleashed that used Digital Molecular Matter for the deformation and destruction effects of wood, steel, flesh and pants using an algorithm developed by Dr. James O'Brien as a part of his PhD thesis." -- Wikipedia, Physics engine
The learning comes through when you reduce the physics to special case instances that highlight specific principles and related math.
In the early grades, familiarity with coordinate systems is a focus, with kinetics coming more in college (mechanics).
At a most primitive level, translation, scaling, rotation, and the rules of perspective rendering have the floor (receive most attention).
This is where the polyhedrons come in, as entities to be rendered, translated, rotated, scaled -- and later to be textured and modeled in avatars for game play.
Matrix algebra and quaternions fit here, as part of a single thread. Here's an essay for gamers that helps pass on the lore:
http://www.gamasutra.com/view/feature/3278/rotating_objects_using_quaternions.php (over 10 years old by now)
http://www.gamedev.net/page/resources/_/technical/math-and-physics/do-we-really-need-quaternions-r1199 (this author is frustrated by the quaternion cult spawned by Hamilton and prefers just staying with Gibbs-Heaviside vector algebra, not saying I blame him)
Here's my own article on the subject, demoing quaternions for rotation in Java:
http://www.4dsolutions.net/ocn/oopalgebra.html
Portland's Saturday Academy moves in this direction, being Asian-influenced.
These local students could be going faster in their regular schools, which would help with staffing the Silicon Forest.
Recruiting cream of the crop globally has been a sweet answer but the competition is getting stiffer. Many prefer to enjoy similar lifestyles (or innovate new ones) closer to home.
However, getting more North Americans into the Intel-type business is a realistic proposition. The native smarts are in place, and the new teaching / learning infrastructure is coming together.
ILM / Disney / Pixar... partially overlapping GPU / CPU business with software layers added.
This recruiting drive extends to (is co-managed by) native Americans who've been pushing themselves through more schooling on casino-fed scholarships.
The same recruiting happens locally in other continents e.g. Intel has facilities in Vietnam.
Graphic art is a part of the game / movie design world, lets remember, not just maths. Many would not be attracted to the business if it were just squiggles.
Let's recall that many school-oriented video games are tame and didactic, and may simply involve driving trucks or tractors in non-pathological scenarios.
This is another way in which games serve to provide some professional training, by previewing career environments.
http://store.steampowered.com/app/220260/ (Farming Simulator 2013 -- high tech well equipped farm)
http://vimeo.com/focusforwardfilms/semifinalists/51764445 (real world open source application -- not a simulation, though CAD is being used)
Pathological variants of these games then have their recreational value and are for use more outside of school, when blowing off steam.
Kirby
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