Javier
Posts:
59
Registered:
4/26/11
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Re: Access to float coordinates in a 3D matrix
Posted:
Dec 3, 2012 8:36 AM
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"Javier " <javsanzperez@gmail.com> wrote in message <k9i9ir$nki$1@newscl01ah.mathworks.com>... > "Nasser M. Abbasi" wrote in message <k9i8s3$vp5$1@speranza.aioe.org>... > > On 12/3/2012 7:08 AM, Javier wrote: > > > Hi, I have several 3D lines to analyze a structure. The problem is > > >that these coordinates aren't integer, for example 1.9 and I have the error: > > > Subscript indices must either be real positive integers or logicals. > > > > > > I don't want to ceil, floor or round, cause if I do this the lines > > >are modified, how could I access to these coordinates without changing the line? > > > > you seem to be using the value itself as an index. > > use the location of the value as index. Not the value itself. > > > > --Nasser > > Thanks, > > I use > x = x0 + t*dx > y = y0 + t*dy > z = z0 + t*dz > with t: 0:0.1:1, and d the direction vector. > This is the index of the coordinate isn't it?
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