The 6th International Conference on Computational Intelligence in Music, Sound, Art and Design (evoMUSART) will be held in Amsterdam in 19-21 April 2017, as part of the evo* event. The main goal of EvoMusArt is to bring together researchers who are using Computational Intelligence techniques for artistic tasks such as visual art, music, architecture, video, digital games, poetry, or design. The conference gives researchers in the field the opportunity to promote, present and discuss ongoing work in the area.
Important dates: Submission: 15 November 2016 Notification to authors: 9 January 2017 Camera-ready deadline: 25 January 2017 Evo*: 19-21 April 2017
We welcome submissions which use Computational Intelligence techniques (e.g. Evolutionary Computation, Artificial Life, Machine Learning, Swarm Intelligence) in the generation, analysis and interpretation of art, music, design, architecture and other artistic fields. Submissions must be at most 16 pages long, in Springer LNCS format (instructions downloadable from http://www.springer.com/computer/lncs?SGWID=0-164-6-793341-0). Each submission must be anonymised for a double-blind review process and submitted to http://myreview.csregistry.org/evomusart17/ . The deadline for submission is 1 November 2016, and acceptance notification on 9 January 2017. Accepted papers will be presented orally or as posters at the event and included in the evoMUSART proceedings published by Springer Verlag in a dedicated volume of the Lecture Notes in Computer Science series.
Indicative topics include but are not limited to: * Systems that create drawings, images, animations, sculptures, poetry, text, designs, webpages, buildings, etc.; * Systems that create musical pieces, sounds, instruments, voices, sound effects, sound analysis, etc...; * Systems that create artifacts such as game content, architecture, furniture, based on aesthetic and functional criteria; * Systems that resort to computational intelligence to perform the analysis of image, music, sound, sculpture, or some other types of artistic object; * Systems in which computational intelligence is used to promote the creativity of a human user; * Theories or models of computational aesthetics; * Computational models of emotional response, surprise, novelty; * Representation techniques for images, videos, music, etc; * Surveys of the current state-of-the-art in the area; * New ways of integrating the user in the process (e.g. improvisation, co-creation, participation).