Rotating MatricesDate: Mon, 28 Aug 1995 13:17:04 -0700 From: Anonymous Subject: Re: where is information on rotating matrices? What if there's a spinning thing, and it has an axis, and you have to line up the axis of the real thing with the math of a model? Where's information on rotating matrices to do this??? Date: Mon, 28 Aug 1995 15:46:21 -0400 (EDT) From: Dr. Ken Subject: Re: where is information on rotating matrices? Hello! Well, I don't know where you can find other information for this, but I'd imagine that computer programming books have very explicit ways to do this. Rotation matrices are used all the time in visualization for exactly this purpose. The general method is this: first you make sure that the vector of your axis of rotation has length 1. If it doesn't, divide it by its length to make it have length 1. Call that vector v1. Let's say it has components (1,2,2)/Sqrt{9} = (1/3, 2/3, 2/3). Then find an orthonormal basis for 3-space that has v1 as its first basis element: call the basis v1, v2, v3. To find v2 and v3, we know they have to satisfy the equation x + 2y + 2z = 0, Since they lie in the plane perpendicular to v1, we can make v2 satisfy the equation and choose it to be (2,-1,0)/Sqrt{3} = (2/Sqrt{5}, -1/Sqrt{5},0) and take the cross product of the two vectors to get the third: v3 = (2/(3 Sqrt{5}), 4/(3 Sqrt{5}), -Sqrt{5}/3). So now we have our basis v1, v2, v3. So now the rest is easy. The matrix that rotates with angle t around v1 is ( 1 0 0 ) ( ) R=( 0 Cos[t] -Sin[t] ) ( ) ( 0 Sin[t] Cos[t] ), with respect to the basis v1, v2, v3. To change bases, we multiply on each side by the change of basis matrix S, and its inverse S^-1, to get S^-1 R S, which is the rotation matrix you want. S is just the matrix whose columns are v1, v2, and v3. And since S is an orthogonal matrix, the inverse of S is just the transpose of S. In our example, we have the final answer: 1 + 8 Cos[t] 2 (1 - Cos[t] - 3 Sin[t]) 2 (1 - Cos[t] + 3 Sin[t]) ------------ ------------------------- ------------------------- 9 9 9 2 (1 - Cos[t] + 3 Sin[t]) 4 + 5 Cos[t] 4 - 4 Cos[t] - 3 Sin[t] ------------------------- ------------ ----------------------- 9 9 9 2 (1 - Cos[t] - 3 Sin[t]) 4 - 4 Cos[t] + 3 Sin[t] 4 + 5 Cos[t] ------------------------- ----------------------- ------------ 9 9 9 That's a mouthful. -K |
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