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Deriving the Arcsin FormulaDate: 01/24/99 at 22:15:37 From: Michael Suzio Subject: Inverse sin of numbers greater than 1 Dear Dr. Math, In physics recently we were studying waves, and in a form of Snell's law, we used sin(theta) = n1/n2. If n1 is greater than n2, then light cannot be refracted because sin(theta) cannot ever be greater than 1. But on my calculator if I ask for inverse sin(4/3), it gives me (1.57079632679, -.795365461224). This is equivalent in A + BI form to 1.57-.795i. I was wondering why this was true and why the real part of the imaginary number is always 1.57... Thank you.
Date: 01/25/99 at 12:21:17
From: Doctor Peterson
Subject: Re: Inverse sin of numbers greater than 1
Hi, Michael. I had to work out the formula for the inverse sine in this
case, because I didn't recall ever seeing it, but it's not too hard,
given that you are familiar with trig and exponential functions of
complex numbers. Start with the fact that
exp(x + iy) = exp(x) (cos(y) + i sin(y))
and derive from this (if you don't already know it) that
sin(y) = (exp(iy) - exp(-iy)) / (2i)
Now we're looking for a complex number whose sine is, in your example,
4/3. To get the general formula for the inverse sine of a real A > 1,
let's say
sin(x + iy) = A
Put x + iy in for y in my sine formula:
sin(x + iy) = (exp(i(x + iy)) - exp(-i(x + iy))) / (2i)
= (exp(-y + ix) - exp(y - ix)) / (2i)
= (exp(-y) * (cos(x) + i sin(x)) -
exp(y) * (cos(x) - i sin(x)) / (2i)
= cos(x) * (exp(-y) - exp(y)) / (2i) +
i sin(x) * (exp(-y) + exp(y)) / (2i)
= i cos(x) * (exp(y) - exp(-y))/2 +
sin(x) * (exp(y) + exp(-y))/2
Setting this equal to our real number A,
sin(x) * (exp(y) + exp(-y))/2 + i cos(x) * (exp(y) - exp(-y))/2 = A
Since A is real, the imaginary part of this is zero, which means either
cos(x) = 0 so x = pi/2 or
(exp(y) - exp(-y))/2 = 0 so y = 0
The second case just gives A = sin(x), and only works for x <= 1. So
the first case must be true, and we have the real part x = pi/2 of the
answer. For the imaginary part y, we set the real parts of the two
sides above equal, remembering that sin(x) = sin(pi/2) = 1:
(exp(y) + exp(-y))/2 = A
Solve this for A (using a quadratic equation in exp(y)), and you get
y = ln(A +- sqrt(A^2 - 1))
With a little thought you'll see that the +- can be moved outside,
because
ln(A - sqrt(A^2 - 1)) = -ln(A + sqrt(A^2 - 1))
(If you are familiar with hyperbolic functions, this is just
cosh(y) = A
y = arccosh(A)
so you could save some work if you knew these formulas.)
So our solution is
arcsin(A) = pi/2 + i ln(A + sqrt(A^2 - 1))
For your A = 4/3, this gives
arcsin(4/3) = pi/2 + i ln(4/3 + sqrt(7)/3)
= 1.570796326795 + 0.7953654612239i
By the way, notice that if A = 1, both formulas apply:
arcsin(1) = pi/2
pi/2 + i ln(1 + sqrt(1^2 - 1)) = pi/2
As A increases, its arcsin moves along the real axis to pi/2, then
turns 90 degrees and moves away parallel to the imaginary axis.
- Doctor Peterson, The Math Forum
http://mathforum.org/dr.math/
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