Associated Topics || Dr. Math Home || Search Dr. Math

### Complex Ratio Problem

```
Date: 07/31/97 at 18:37:29
From: JdJ
Subject: Complex ratio problem

Given:

If you randomly throw 3 points on a plane, you get a triangle.....
What is the probability that the triangle will become obtuse....
The chance of two points being in the exact spot or exactly vertical
or horizontal is so slim that it is ruled out.

I tried using 2 of the points to make a line segment (line AB).
Given that line segment, using pi, you can create a a circle where
AB/2 is the radius. If the third point is inside the circle, you get
an obtuse triangle. Having the 3rd point on or above or below the
circle within pt. A and pt. B will result in a right or acute
triangle; however, if the 3rd pt. is not within A and B, then you also
get an obtuse triangle. I don't know how to get the ratio, so even if
I'm on the right track...

```

```
Date: 08/01/97 at 11:00:22
From: Doctor Anthony
Subject: Re: Complex ratio problem

These problems can give a variety of answers depending on how you
define the way the random triangle is to be formed. You are probably
aware of the classic example of the random chord drawn in a circle,
and the probability that this chord is longer than the length of side
of the inscribed equilateral triangle. You can get answers of 1/4,
1/3 and 1/2 depending on the rule you adopt for drawing the 'random'
chord. Similarly, in the problem you quote above, a number of
different answers can be expected depending on the rule you adopt for
drawing the random triangle.

A good example of the rule could be as follows:

A circle can always be drawn through three points, so we could say
that the three points are to be chosen at random on the circumference
of a circle.

We select the first point anywhere on the circumference and then draw
a diameter and tangent to the circle at that point. For the other two
points we take the angle between the tangent and the chord to one of
the other points as x, and similarly the angle between the tangent and
the chord to the third point as y. In both cases measure x and y
anticlockwise from the tangent to the respective chords. Then both
x and y are uniformly distributed between 0 and pi.

The triangle will be obtuse if x and y are both less than pi/2
(probability of this (1/2)(1/2) = 1/4), or both greater than pi/2,
again with probability 1/4.  So altogether this probability is
1/4 + 1/4 = 1/2.

We also get an obtuse angled triangle if x-y > pi/2, this gives
y < x-pi/2, and also if y-x > pi/2  i.e.,  y > x+pi/2

To find the probability of this we set up a two-dimensional sample
space, with the usual x and y axes, and with x varying uniformly from
0 to pi, y varying uniformly from 0 to pi.  This gives a square of
area pi^2.

The regions cut off by the line y > x+pi/2  and the line y < x-pi/2
if put together will form a square of side pi/2, and an area pi^2/4.

So the probability of this producing the obtuse angle is
(pi^2/4)/pi^2 = 1/4.

Now if we call first situation (probability = 1/2) event A and the
second situation (with probability 1/4) event B then:

P(A or B) = P(A) + P(B) - P(A and B)

= 1/2 + 1/4 - P(A and B)

However, P(A and B) is zero, since if both x and y < pi/2, or both
x and y > pi/2, (event A), it is impossible for x-y or y-x to be
greater than pi/2, (event B).

We conclude that  P(A or B) = 1/2 + 1/4

= 3/4

So a triangle drawn at random has a probability of 3/4 of being
obtuse. This result depended on our definition of a 'random' triangle.
Other definitions will produce a different result.

-Doctor Anthony,  The Math Forum
Check out our web site!  http://mathforum.org/dr.math/
```
Associated Topics:
High School Geometry
High School Probability
High School Triangles and Other Polygons

Search the Dr. Math Library:

 Find items containing (put spaces between keywords):   Click only once for faster results: [ Choose "whole words" when searching for a word like age.] all keywords, in any order at least one, that exact phrase parts of words whole words

Submit your own question to Dr. Math
Math Forum Home || Math Library || Quick Reference || Math Forum Search