Two Methods for Finding an Optimum Point in 3D SpaceDate: 10/24/2005 at 08:40:46 From: Baris Subject: Finding the optimum point of not-intersecting lines. Dear Dr. Math, I have more than two lines in 3-space. They won't intersect because of measurement errors, but they _should_ intersect. How can I find the optimum intersection point so that the error is minimized? I want to express the solution in Ax = 0 form (A and x are matrices). And I think i will be able to solve it by using SVD (Singular Value Decomposition). Let a line be expressed as: ax+by+cz+1 = 0 thus (a,b,c,1). Then a point (x',y',z',1) exists in space that is the optimum: [a1 b1 c1 1] [x'] [a2 b2 c2 1] [y'] = 0 [a3 b3 c3 1] [z'] .... [1 ] [an bn cn 1] Am I right? Thank you. Date: 10/24/2005 at 11:35:35 From: Doctor George Subject: Re: Finding the optimum point of not-intersecting lines. Hi Baris, Thanks for writing to Doctor Math. You are on the right track, except that ax+by+cz+1 = 0 is the equation of a plane. Since you are expecting to use SVD, it appears that you are looking for a point that is optimal in the least squares sense. Here is how I would approach this. Consider the line that contains (x0,y0,z0) with direction vector (a,b,c). The squared distance from (x,y,z) to any point on the line as a function of parameter 't' is D^2(t) = (x-x0-at)^2 + (y-y0-bt)^2 + (z-z0-ct)^2 Now take the first derivative and set it equal to 0. -2a(x-x0-at) - 2b(y-y0-bt) - 2c(z-z0-ct) = 0 t = [a(x-x0) + b(y-y0) + c(z-z0)] / (a^2 + b^2 + c^2) For simplicity let's assume that a^2 + b^2 + c^2 = 1 so that t = a(x-x0) + b(y-y0) + c(z-z0) This value of t gives us the point on the line at which the distance (or squared distance) is minimized, which is just the projection of the point onto the line. Now each line gives us three equations, one for each component. x - xi - a1 * ti = 0 y - yi - b1 * ti = 0 z - zi - c1 * ti = 0 If we substitute for each ti value and do a litte rearranging we can come up with a matrix equation of the form Ax = b, where vector x contains the components of a point. Now we can apply SVD to get the optimal solution. Does that make sense? Write again if you need more help. - Doctor George, The Math Forum http://mathforum.org/dr.math/ Date: 10/26/2005 at 15:02:46 From: Baris Subject: Finding the optimum point of not-intersecting lines. Dear Dr. Math, Thank you very much for your excellent answer. I thought you might be interested to know that I found a better way to do this for computational purposes. I will use Plücker matrices to represent a line. A line is represented by a 4x4 skew-symmetric homogeneous matrix. The line joining two points A, B is represented by the matrix: L = ABt - BAt (t means transpose) Dual Plücker representation L* is obtained from the intersection of two planes P and Q: L* = PQt - QPt It can be simply obtained from L by rewriting L: l12 : l13 : l14 : l23 : l42 : l34 = l*34 : l*42 : l*23 : l*14 :l*13 : l*12 where lij's are the elements of L and l*ij's are the elements of L*. After rewritng, be sure that L* is skew-symmetric. Now it is time for our problem. L* X = 0 if, and only if, X is on L. We can construct our Li* for all lines and perform SVD. It may sound a bit complicated but believe me it is very easy. Date: 10/27/2005 at 12:04:17 From: Doctor George Subject: Re: Finding the optimum point of not-intersecting lines. Hi Baris, Thanks for the additional input. I am not very familar with Plücker coordinates, but I follow what is happening. Our conversation may become part of the Dr. Math archives, so for the benefit of others I will explain a little further. My original analysis is correct, but as you found, not efficient. The computations can be simplified. Here is why. Look back at this system of equations. [ ai^2-1 ai.bi ai.ci ] [x] [ ai^2-1 ai.bi ai.ci ] [xi] [ ai.bi bi^2-1 bi.ci ] [y] = [ ai.bi bi^2-1 bi.ci ] [yi] [ ai.ci bi.ci ci^2-1 ] [z] [ ai.ci bi.ci ci^2-1 ] [zi] Clearly the point (xi,yi,zi) solves the system, but so should any other point on the line. However, the system is the intersection of three planes, so this is suspicious. To have any point on the line solve the system, it must be that the planes are not linearly independent. A check of the determinant shows that it equals 0. All three rows of the matrix are perpendicular to (a,b,c) because each of the three planes contains the line of interest. The SVD will still find the optimal solution for the system with 3n rows, but it would be better to have fewer equations in the system. The way to reduce the system is to replace the three planes with two perpendicular planes whose intersection is the line of interest. By the Pythagorean Theorem, the sum of squared distances from any point to two perpendicular planes is equal to the square of the distance from the point to the intersection line. Let's call the two perpendicular planes a'x + b'y + c'z + d' = 0 a''x + b''y + c''z + d'' = 0 where a'^2 + b'^2 + c'^2 = 1 and a''^2 + b''^2 + c''^2 = 1. The squared distance from a point to the first plane is just (a'x + b'y + c'z + d')^2, so our optimal point is the least squares solution to the following system. [a1' b1' c1' ] [x] [-d1' ] [a1'' b1'' c1''] [y] [-d1''] [a2' b2' c2' ] [z] [-d2' ] [a2'' b2'' c2''] [-d2''] [ . . . ] = [ . ] [ . . . ] [ . ] [ . . . ] [ . ] [an' bn' cn' ] [-dn'] [an'' bn'' cn''] [-dn''] It looks like the Plücker coordinates provide a convenient technique for constructing perpendicular planes. Any technique will do, but you seem to be doing something like the following. If we know points P and Q on a line with direction vector L = (a,b,c), then PxQ and PxQxL are vectors that can be normalized to produce (a',b',c') and (a'',b'',c''). We then find each d' from a'xi + b'yi + c'zi + d' = 0, and d'' likewise. Thanks for an interesting problem! - Doctor George, The Math Forum http://mathforum.org/dr.math/ |
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