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|Ideas and products to help students understand multiplication and learn their multiplication facts. In Krimsten's rhyming method, for example, visualize a product such as 3 × 4 = 12 as a story about a tree ("three"), door ("four"), and elf ("twelve"). With links to a variety of Java, Flash, and Shockwave games, and game suggestions from other teachers.|
|Levels:||Late Elem. (3-5)|
|Resource Types:||Games, Textbooks, Publishers, Web Interactive/Java|
|Math Ed Topics:||Games, Specific Math Concepts/Techniques|
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