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Invitation to MasterMind

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| http://www.maa.org/editorial/knot/Mastermind.html | |
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| Cut the Knot!, Alexander Bogomolny, with Don Greenwell | |
| Mastermind is a game played by a codemaker and a codebreaker. The codemaker selects a code, a sequence of four colors (digits, pegs or other symbols) chosen from a set of six colors (repetitions allowed). The codebreaker will then try to guess the code. Mastermind is a game of deduction; to come up with guesses, the codebreaker may employ various problem-solving strategies, like pattern searching, establishing subgoals, or even proof by contradiction. An interactive column for MAA Online that uses a Java applet to simulate a puzzle or mathematical problem, one not stated directly since the applet is intended to be such that the right answer to an as yet unstated problem should be easy to surmise. Also at http://www.cut-the-knot.org/ctk/Mastermind.html. | |
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| Levels: | High School (9-12), College |
| Languages: | English |
| Resource Types: | Games, Problems/Puzzles, Articles, Web Interactive/Java |
| Math Topics: | Combinatorics, Logic/Foundations |
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