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Building Fractal Planets

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| http://www.seas.gwu.edu/faculty/musgrave/article.html | |
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| Ken Musgrave, George Washington University | |
| An illustrated paper describing some of the author's ideas, accomplishments, and goals, in his work with fractal landscapes in computer graphics. The central question of his research is what it takes to build a world; his overarching goal is the creation from first algorithmic principles of an entire planet, well-defined everywhere and at all scales, with visual complexity, appearance, and beauty similar to Earth, and to bring that model to real-time performance. From George Washington University's EECS News, 1994 [now defunct]. | |
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| Levels: | High School (9-12), College |
| Languages: | English |
| Resource Types: | Graphics, Articles |
| Math Topics: | Fractals, Art, Computer Science |
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