|
Geometry Algorithms

Library Home ||
Full Table of Contents ||
Suggest a Link ||
Library Help

| http://www.geometryalgorithms.com/ | |
|
|
|
| Dan Sunday, softSurfer | |
| Resources for developing geometry algorithms and computer graphics software: overviews, histories of geometry, a gift shop, and more. The archive of algorithms includes areas of triangles and polygons; lines and distances of a point to a line; fast winding number inclusion of a point in a polygon; intersections of lines, segments, and planes; intersections of rays, segments, planes, and triangles in 3D; distance between lines, segments, and the closest point of approach; bounding containers for polygons, polyhedra, and point sets; the convex hull of a 2D planar point set or polygon; a fast approximate 2D convex hull algorithm; tangents to and between polygons; polyline simplification; and C++ point and vector class. Also available at http://www.softsurfer.com/. | |
|
|
|
| Levels: | High School (9-12), College, Research |
| Languages: | English |
| Resource Types: | Link Listings |
| Math Topics: | Algorithms, Higher-Dimensional Geometry, Euclidean Plane Geometry, History and Biography, Computer Science |
[Privacy Policy] [Terms of Use]


© 1994-2013 Drexel University. All rights reserved.
http://mathforum.org/
The Math Forum is a research and educational enterprise of the Drexel University School of Education.