Learning Epipolar Geometry
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|A discussion of camera angles, using demonstration applets that allow the user to manipulate lines of sight and planes of vision. With two views, things become interesting: if we know m and the projection of a point M onto a camera, its corresponding point in the other camera is constrained to lie on a line called the epipolar line, and the correspondence between m and this line is described by the Fundamental matrix. Useful in positioning techniques for robotics.|
|Resource Types:||Graphics, Web Interactive/Java|
|Math Topics:||Higher-Dimensional Geometry, Euclidean Plane Geometry, Optics|
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