The Stock Market Game (SMG2000)
Library Home || Full Table of Contents || Suggest a Link || Library Help
|Securities Industry Foundation for Economic Education (SIFEE)|
|The Stock Market Game (SMG2000) is an electronic simulation of Wall Street trading, designed to help students and adults understand the stock market, the costs and benefits involved in decision-making, the sources and uses of capital and other related economic concepts. Since its introduction in 1977, the SMG program has become one of the most widely used classroom tools for teaching students about the American free-enterprise system. In connection with an appropriate course, students in grades 4 through 12 form teams to compete against each other. Competition consists of teams investing a hypothetical $100,000 in common stocks listed on the American Stock Exchange (AMEX), the Nasdaq Stock Market (NASDAQ), and the New York Stock Exchange (NYSE). SMG2000 is a new version of The Stock Market Game. Students enter their transactions using the Internet and can access their portfolios the following business day. Links to how the game works, system requirements, rules, and stock market FAQ.|
|Levels:||Fourth Grade, Fifth Grade, Middle School (6-8), Sixth Grade, Seventh Grade, Eighth Grade, High School (9-12), Ninth Grade, Tenth Grade, Eleventh Grade, Twelfth Grade|
|Resource Types:||Games, Simulations, Internet-Based Projects, Frequently Asked Questions (FAQs)|
|Math Topics:||Stock Market|
© 1994- Drexel University. All rights reserved.
The Math Forum is a research and educational enterprise of the Drexel University School of Education.