Change of Coordinate Systems
From Math Images
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|ImageName=Change of Coordinates | |ImageName=Change of Coordinates | ||
|Image=Coordchange.JPG | |Image=Coordchange.JPG | ||
- | |ImageIntro=The same object, here a disk, can look completely different depending on which coordinate system is used. | + | |ImageIntro=The same object, here a disk, can look completely different depending on which coordinate system is used. |
|ImageDescElem=It is a common practice in mathematics to use different coordinate systems to solve different problems. An example of a switch between coordinate systems follows: suppose we take a set of points in regular x-y '''Cartesian Coordinates''', represented by ordered pairs such as (1,2), then multiply their x-components by two, meaning (1,2) in the old coordinates is matched with (2,2) in the new coordinates. | |ImageDescElem=It is a common practice in mathematics to use different coordinate systems to solve different problems. An example of a switch between coordinate systems follows: suppose we take a set of points in regular x-y '''Cartesian Coordinates''', represented by ordered pairs such as (1,2), then multiply their x-components by two, meaning (1,2) in the old coordinates is matched with (2,2) in the new coordinates. | ||
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Many other such transformations exist and are useful throughout mathematics, such as mapping the points in a disk to a rectangle. | Many other such transformations exist and are useful throughout mathematics, such as mapping the points in a disk to a rectangle. | ||
- | + | |ImageDesc=Some of these mappings can be neatly represented by [[Vector|vectors]] and [[Matrix|matrices]], in the form | |
- | |ImageDesc= Some of these mappings can be neatly represented by [[Vector|vectors]] and [[Matrix|matrices]], in the form | + | |
<math> A\vec{x}=\vec{x'} </math> | <math> A\vec{x}=\vec{x'} </math> | ||
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*add three dimensional coordinate applet (currently being worked on) | *add three dimensional coordinate applet (currently being worked on) | ||
|AuthorName=Brendan John | |AuthorName=Brendan John | ||
- | |Field= | + | |Field=Calculus |
|InProgress=No | |InProgress=No | ||
}} | }} |
Revision as of 13:10, 24 July 2009
Change of Coordinates |
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Change of Coordinates
- The same object, here a disk, can look completely different depending on which coordinate system is used.
Contents |
Basic Description
It is a common practice in mathematics to use different coordinate systems to solve different problems. An example of a switch between coordinate systems follows: suppose we take a set of points in regular x-y Cartesian Coordinates, represented by ordered pairs such as (1,2), then multiply their x-components by two, meaning (1,2) in the old coordinates is matched with (2,2) in the new coordinates.Under this transformation, a set of points would be stretched out in the horizontal x-direction since each point becomes further from the vertical y-axis (except for points originally on the y-axis, which remain on the axis). A set of points that was originally contained in a circle in the old coordinates would be contained by a stretched-out ellipse in the new coordinate system, as shown in the top two figures of this page's main image.
Many other such transformations exist and are useful throughout mathematics, such as mapping the points in a disk to a rectangle.
A More Mathematical Explanation
Some of these mappings can be neatly represented by vectors and matrices, in the form
Where is the coordinate vector of our point in the original coordinate system and is the coordinate vector of our point in the new coordinate system.
For example the transformation in the basic description, doubling the value of the x-coordinate, is represented in this notation by
As can be easily verified.
The ellipse that is tilted relative to the coordinate axes is created by a combination of rotation and stretching, represented by the matrix
Some very useful mappings cannot be represented in matrix form, such as mapping points from Cartesian Coordinates to Polar Coordinates. Such a mapping, as shown in this page's main image, can map a disk to a rectangle. Each origin-centered ring in the disk consists of points at constant distance from the origin and angles ranging from 0 to . These points create a vertical line in Polar Coordinates. Each ring at a different distance from the origin creates its own line in the polar system, and the collection of these lines creates a rectangle.
The transformation from Cartesian coordinates to Polar Coordinate can be represented algebraically by
Three-Dimensional Coordinates
In 3 dimensions, similar coordinate systems and transformations between them exist. Three common systems are rectangular, cylindrical and spherical coordinates:
- Rectangular Coordinates use standard coordinates, where each coordinate is a distance on a coordinate axis.
- Cylindrical Coordinates use , where are the same as two-dimensional polar coordinates and z is distance from the x-y plane.
- Spherical Coordinates use , where is the distance from the origin, is rotation from the positive x-axis as in polar coordinates, and is rotation from the positive z-axis.
Transformations between these three coordinate systems exist just as a transformation exists between polar and Cartesian Coordinates.
Future Ideas for this Page
- add examples of transformations between three dimensional coordinate systems.
- add three dimensional coordinate applet (currently being worked on)
Teaching Materials
- There are currently no teaching materials for this page. Add teaching materials.
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