Math for Computer Graphics and Computer Vision

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(New page: The Drexel group may also want to focus on the math used in computer graphics and computer vision. Here are some examples. :* Vectors and matrices :* Transformations :* Quaternions :* Hie...)
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More examples may be found in the lecture slides of [http://www.cs.drexel.edu/~david/Classes/CS430 CS 430].
More examples may be found in the lecture slides of [http://www.cs.drexel.edu/~david/Classes/CS430 CS 430].
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'''Resources:'''
 
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:* [http://www.kirupa.com/developer/flash/index.htm Flash/ActionScript Tutorials]
 
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:* [http://hgbook.red-bean.com/read/ Mercurial Book] (Online)
 
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:* [http://java.sun.com/developer/onlineTraining/java3d/ Java 3D Tutorials]
 

Revision as of 11:57, 1 July 2009

The Drexel group may also want to focus on the math used in computer graphics and computer vision. Here are some examples.

  • Vectors and matrices
  • Transformations
  • Quaternions
  • Hierarchical coordinate systems
  • Geometry
  • Curves (Catmull-Rom, Bezier, B-spline)
  • Bezier patches
  • Subdivision surfaces
  • Implicit geometry - lines, circles, ellipses
  • Implicit surfaces - quadrics, superquadrics
  • Surface normals
  • Silhouette edges
  • Procedural texture maps
  • Ray-object intersection
  • Perspective and parallel projection
  • Edge detection
  • Fourier analysis and convolution

More examples may be found in the lecture slides of CS 430.

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