Projection of a Torus

(Difference between revisions)
 Revision as of 08:59, 8 June 2009 (edit)← Previous diff Revision as of 08:48, 9 June 2009 (edit) (undo)Next diff → Line 1: Line 1: {{Image Description {{Image Description - |ImageName=Projection of a Torus + |ImageName=Projection of a 4-Dimensional Torus |Image=4dtorus.jpg |Image=4dtorus.jpg |ImageIntro=A four-dimensional torus projected into three-dimensional space. |ImageIntro=A four-dimensional torus projected into three-dimensional space. - |ImageDescElem=It is impossible to visualize a complete four-dimensional object, since we have only ever lived in three-dimensional space. However, there are ways to capture parts of the four-dimensional object in three-dimensional space. A useful analogy is a world map. We can capture the essence of the three-dimensional globe on a two-dimensional map, but only by using a projection, which translates a three-dimensional object onto a two-dimensional surface at the expense of distorting the object in some way. + |ImageDescElem=It is impossible to visualize a complete four-dimensional object, since we have only ever lived in three-dimensional space. However, there are ways to capture parts of the four-dimensional object in three-dimensional space. + + A useful analogy is a world map. We can capture the essence of the three-dimensional globe on a two-dimensional map, but only by using a projection, which translates a three-dimensional object onto a two-dimensional surface at the expense of distorting the object in some way. A similar process is carried out to create this page's main image. A four-dimensional object, described further below, is projected into three-dimensions using two different projections. A similar process is carried out to create this page's main image. A four-dimensional object, described further below, is projected into three-dimensions using two different projections. - |ImageDesc=The four-dimensional object is defined [[Parametric Equations|parametrically]] by $(x_1,x_2,x_3,x_4)=(cos(u),sin(u),cos(v),sin(v))$. A [[Stereographic Projection| stereographic projection]] is used to map this 4-D object into 3-D, using a projection point of $(0,0,0,\sqrt{2})$ for the first object in this page's main image. This projection is centered above the four-dimensional object, projecting the symmetric torus into three-dimensional space. For the second object, the projection point is shifted to be closer to one part of the four-dimensional object than the other, creating an uneven object in 3-D. This object's unevenness is similar to the shadow of a symmetric object becoming asymmetric because of the light source's positioning. + |ImageDesc=The four-dimensional object is defined [[Parametric Equations|parametrically]] by $(x_1,\,x_2,\,x_3,\,x_4)=(cos(u),\,sin(u),\,cos(v),\,sin(v))$. + + A [[Stereographic Projection| stereographic projection]] is used to map this 4-D object into 3-D, using a projection point of $(0,0,0,\sqrt{2})$ for the first object in this page's main image. This projection is centered above the four-dimensional object, projecting the symmetric torus into three-dimensional space. For the second object, the projection point is shifted to be closer to one part of the four-dimensional object than the other, creating an uneven object in 3-D. This object's unevenness is similar to the shadow of a symmetric object becoming asymmetric because of the light source's positioning. |AuthorName=Thomas F. Banchoff |AuthorName=Thomas F. Banchoff |AuthorDesc=Thomas F. Banchoff is a geometer, and a professor at Brown University since 1967. |AuthorDesc=Thomas F. Banchoff is a geometer, and a professor at Brown University since 1967.

Revision as of 08:48, 9 June 2009

Projection of a 4-Dimensional Torus
A four-dimensional torus projected into three-dimensional space.

Basic Description

It is impossible to visualize a complete four-dimensional object, since we have only ever lived in three-dimensional space. However, there are ways to capture parts of the four-dimensional object in three-dimensional space.

A useful analogy is a world map. We can capture the essence of the three-dimensional globe on a two-dimensional map, but only by using a projection, which translates a three-dimensional object onto a two-dimensional surface at the expense of distorting the object in some way.

A similar process is carried out to create this page's main image. A four-dimensional object, described further below, is projected into three-dimensions using two different projections.

A More Mathematical Explanation

The four-dimensional object is defined parametrically by UNIQ162ee66679c18f [...]

The four-dimensional object is defined parametrically by $(x_1,\,x_2,\,x_3,\,x_4)=(cos(u),\,sin(u),\,cos(v),\,sin(v))$.

A stereographic projection is used to map this 4-D object into 3-D, using a projection point of $(0,0,0,\sqrt{2})$ for the first object in this page's main image. This projection is centered above the four-dimensional object, projecting the symmetric torus into three-dimensional space. For the second object, the projection point is shifted to be closer to one part of the four-dimensional object than the other, creating an uneven object in 3-D. This object's unevenness is similar to the shadow of a symmetric object becoming asymmetric because of the light source's positioning.

About the Creator of this Image

Thomas F. Banchoff is a geometer, and a professor at Brown University since 1967.