Projection of a Torus

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|ImageDesc=The four-dimensional object is defined [[Parametric Equations|parametrically]] by <math> (x_1,\,x_2,\,x_3,\,x_4)=(cos(u),\,sin(u),\,cos(v),\,sin(v)) </math>.
|ImageDesc=The four-dimensional object is defined [[Parametric Equations|parametrically]] by <math> (x_1,\,x_2,\,x_3,\,x_4)=(cos(u),\,sin(u),\,cos(v),\,sin(v)) </math>.
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A [[Stereographic Projection| stereographic projection]] is used to map this 4-D object into 3-D, using a projection point of <math> (0,0,0,\sqrt{2})</math> for the first object in this page's main image. This projection is centered above the four-dimensional object, projecting the symmetric torus into three-dimensional space. For the second object, the projection point is shifted to be closer to one part of the four-dimensional object than the other, creating an uneven object in 3-D. This object's unevenness is similar to the shadow of a symmetric object becoming asymmetric because of the light source's positioning.
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A [[Stereographic Projection| stereographic projection]] is used to map this 4-D object into 3-D, using a projection point of <math> (0,0,0,\sqrt{2})</math> for the first object in this page's main image. This projection is centered above the four-dimensional object, projecting the symmetric torus into three-dimensional space. For the second object, the projection point is shifted to be closer to one part of the four-dimensional object than the other, creating an uneven object in 3-D. This projection's unevenness is similar to the shadow of a symmetric object becoming asymmetric because of the light source's positioning.
|AuthorName=Thomas F. Banchoff
|AuthorName=Thomas F. Banchoff
|AuthorDesc=Thomas F. Banchoff is a geometer, and a professor at Brown University since 1967.
|AuthorDesc=Thomas F. Banchoff is a geometer, and a professor at Brown University since 1967.

Revision as of 11:41, 9 June 2009

Image:inprogress.png
Projection of a 4-Dimensional Torus
A four-dimensional torus projected into three-dimensional space.

Contents

Basic Description

It is impossible to visualize a complete four-dimensional object, since we have only ever lived in three-dimensional space. However, there are ways to capture parts of the four-dimensional object in three-dimensional space.

A useful analogy is a world map. We can capture the essence of the three-dimensional globe on a two-dimensional map, but only by using a projection, which translates a three-dimensional object onto a two-dimensional surface at the expense of distorting the object in some way.

A similar process is carried out to create this page's main image. A four-dimensional object, described further below, is projected into three-dimensions using two different projections.

A More Mathematical Explanation

The four-dimensional object is defined parametrically by UNIQ7809ef954888f3 [...]

The four-dimensional object is defined parametrically by  (x_1,\,x_2,\,x_3,\,x_4)=(cos(u),\,sin(u),\,cos(v),\,sin(v)) .

A stereographic projection is used to map this 4-D object into 3-D, using a projection point of  (0,0,0,\sqrt{2}) for the first object in this page's main image. This projection is centered above the four-dimensional object, projecting the symmetric torus into three-dimensional space. For the second object, the projection point is shifted to be closer to one part of the four-dimensional object than the other, creating an uneven object in 3-D. This projection's unevenness is similar to the shadow of a symmetric object becoming asymmetric because of the light source's positioning.




Teaching Materials

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About the Creator of this Image

Thomas F. Banchoff is a geometer, and a professor at Brown University since 1967.








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