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Resource Name 
Topic (Course) 
Technology 
Type 
$? 
Rating 

Gold Coin Game

Onetoone (Kindergarten)+ 
Flash 
Tool 

[0]

Divide the coins evenly between all the Leprechaun pots.
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Guess My Number 1100

Number sense (Kindergarten)+ 
Flash 
Tool 

[0]

A guessing game to find out what number the computer is thinking of. The activity can be used to develop number recognition and sequencing up to 100.
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Healthy Snack Matching Game

Sort and classify (Kindergarten) 
Flash 
Tool 

[0]

Use your memory to match the healthy snack items.
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Icicle Game

Length/height (Kindergarten) 
Flash 
Tool 

[2]

Measure the icicle with the Icicle Game.
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Infinity

Number sense (Kindergarten) 
Flash 
Tool 

[0]

In this exercise, you see a number "on the path" to infinity. If you see a larger number, that is, closer to infinity, in one of the balloons surrounding infinity, click that number, and it will take ...
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Interactive AL Abacus

General (Kindergarten) 
Flash 
Tool 

[0]

You can work with addition and multiplication using trading and quantity recognition. Place value cards and the math way of counting are also shown.
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Jude eClock

Time (Kindergarten) 
Flash 
Tool 

[5]

Virtual manipulative for teaching various concepts in telling time. Features of this multifaceted tool include the ability to change the clock's face (two different primary faces, Roman numerals, 12...
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Lecky Compares

Patterns and sequences (Kindergarten)+ 
Flash 
Tool 

[1]

Help Lecky the Alien choose the biggest, smallest, widest, or narrowest object or animal, then help Lecky arrange them in size order.
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Let's Count!

Counting (Kindergarten) 
Flash 
Tool 

[0]

Click on the numbers and count the animals that are displayed.
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Memory Game

Onetoone (Kindergarten) 
Flash 
Tool 

[0]

Click on a square and remember the image it has. Then click on another square to find its match.
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MiniMovies for your SMARTBoar...

General (Kindergarten) 
Flash 
Tool 

[1]

A SmartBoard minimovie is a simple, interactive animation for teachers to download and insert into their SMART Notebook presentations. Most of these dynamic Flash files require only a click of the mo...
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Number Line Counts

Ordering numbers (Kindergarten) 
Flash 
Tool 

[0]

Fill the number line by clicking a tick mark on it and dragging the mouse to the corresponding cluster of numbers.
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Number Recognition to 10

Number sense (Kindergarten) 
Flash 
Tool 

[0]

This activity develops number recognition up to 10. The activity begins with sequencing the numbers and words one to ten (1 to 10). After completing this first part, the number line resets and the seq...
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Numbers to Line

Counting (Kindergarten)+ 
Flash 
Tool 

[1]

Fill the number line by clicking a tick mark on the number line and dragging the cursor to the number that belongs there.
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Numeral Tree

Counting (Kindergarten) 
Flash 
Tool 

[0]

Drag the numbers onto the tree in order from least to greatest. The highest number will be the number of branches on the tree.
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Out & About

General (Kindergarten)+ 
Flash 
Tool 

[0]

This activity suggests math questions to ask about city scenes. Illustrated prompts such as "I spy a tall building. Which is the tallest?" are available in three languages: Urdu, Bengali and English.
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Pop the Bubbles

Number sense (Kindergarten) 
Flash 
Tool 

[1]

Students practice typing numbers with Pop the Bubble.
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Put the Shapes Where They Belo...

Geometry in the plane (Kindergarten) 
Flash 
Tool 

[0]

Click on a color shape to pick it up, move it to its matching gray shape, and then click again to put it down.
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Rings to Posts

Counting (Kindergarten) 
Flash 
Tool 

[0]

Click the rings to drag them onto the posts, filling the posts to the number written on the base.
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Simple Scales

Number sense (Kindergarten)+ 
Flash 
Tool 

[0]

Use the Simple Scales to weigh the bears. This is an openended activity that lends itself to problem solving activities.
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Successors

Ordering numbers (Kindergarten) 
Flash 
Tool 

[0]

Click on a number and drag the cursor to the next higher number—its successor.
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Switcharoo Circle

Counting (Kindergarten)+ 
Flash 
Tool 

[0]

Switch any numbers that are next to each other in order to arrange them in clockwise order around the circle.
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Switcharoo Square

Ordering numbers (Kindergarten) 
Flash 
Tool 

[0]

Switch any numbers that are next to each other, so that each row and column is in order from least to greatest numbers.
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The String of Beads

Patterns and sequences (Kindergarten) 
Flash 
Tool 

[0]

Use the string of beads to copy colour sequence patterns.
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Turkey Feathers

Addition (Kindergarten) 
Flash 
Tool 

[2]

Help the turkey collect his feathers in this addition game.
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