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Topic (Course) 
Technology 
Type 
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Count Us In: Game 5

Number sense (Kindergarten) 
Flash 
Tool 

[1]

The object of the game is to move the feathers with pictures to the correct feather number. Click on the feather and drag it to the correct number. If the feather is correct it will drop into place. R...
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Count Us In: Game 6

Number sense (Kindergarten) 
Flash 
Tool 

[1]

The object of the game is to move the crayons with word numbers to the correct number. Click on the crayon and drag it to the correct area its number points to. If the number is correct the color will...
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Count Us In: Game 7

Addition (Kindergarten) 
Flash 
Tool 

[12]

The bus number tells you how many children you should put on the bus. Click and drag the children, in as many different ways as you can. When they are sitting down, click "check number" to make the bu...
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Count Us In: Game 8

Subtraction (Kindergarten) 
Flash 
Tool 

[0]

Count the number of pins that will still be standing. Type in that number. Click on the bowling ball or hit enter. If the number is correct the ball will bowl. Keep going until you have reached zero. ...
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Count Us In: Game 9

Sort and classify (Kindergarten) 
Flash 
Tool 

[0]

The player selects and moves objects around the screen grouping and sorting them in different ways. The sorting is random, and this game requires interaction with other people.
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Count with Lecky

Counting (Kindergarten) 
Flash 
Tool 

[0]

Click on balloons to catch them until the number caught matches the numeral in the sun.
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Counting Beads

Counting (Kindergarten)+ 
Flash 
Tool 

[3]

In this game, drag the numbered beads to form a chain from lowest to highest numbers. You can drag the whole chain by clicking on the largest number in the chain. Adjust the number of beads on the scr...
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Counting Using Money

Addition (Kindergarten)+ 
Flash 
Tool 

[0]

Designed to assess or reinforce children's understanding of number sequence and counting to 10, this activity can also introduce addition by using coins to support the counting activity.
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Farm Game

Counting (Kindergarten) 
Flash 
Tool 

[0]

Count the animals with the Farm Game.
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Fish Tank

Counting (Kindergarten) 
Flash 
Tool 

[1]

The fish tank is a number matching activity for up to ten objects. It develops mouse skills by requiring children to catch fish by clicking on the moving fish. Children have to decide when they have c...
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Flash Math

Counting (Kindergarten) 
Flash 
Tool 

[6]

In a game context students select a sequence of numbers using the "rule" stated for that game. There are three levels that a user can choose including easy, medium, or hard.
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Fruits

Sort and classify (Kindergarten) 
Flash 
Tool 

[1]

This activity can be used as a prereading matching activity and also to give students practice in counting to 10. There are 3 levels to the activity: Matching Fruit, Counting Fruit and Fruity Words.
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Gold Coin Game

Onetoone (Kindergarten)+ 
Flash 
Tool 

[0]

Divide the coins evenly between all the Leprechaun pots.
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Guess My Number 1100

Number sense (Kindergarten)+ 
Flash 
Tool 

[0]

A guessing game to find out what number the computer is thinking of. The activity can be used to develop number recognition and sequencing up to 100.
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Healthy Snack Matching Game

Sort and classify (Kindergarten) 
Flash 
Tool 

[0]

Use your memory to match the healthy snack items.
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Icicle Game

Length/height (Kindergarten) 
Flash 
Tool 

[2]

Measure the icicle with the Icicle Game.
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Infinity

Number sense (Kindergarten) 
Flash 
Tool 

[0]

In this exercise, you see a number "on the path" to infinity. If you see a larger number, that is, closer to infinity, in one of the balloons surrounding infinity, click that number, and it will take ...
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Interactive AL Abacus

General (Kindergarten) 
Flash 
Tool 

[0]

You can work with addition and multiplication using trading and quantity recognition. Place value cards and the math way of counting are also shown.
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Jude eClock

Time (Kindergarten) 
Flash 
Tool 

[5]

Virtual manipulative for teaching various concepts in telling time. Features of this multifaceted tool include the ability to change the clock's face (two different primary faces, Roman numerals, 12...
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Lecky Compares

Patterns and sequences (Kindergarten)+ 
Flash 
Tool 

[1]

Help Lecky the Alien choose the biggest, smallest, widest, or narrowest object or animal, then help Lecky arrange them in size order.
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Let's Count!

Counting (Kindergarten) 
Flash 
Tool 

[0]

Click on the numbers and count the animals that are displayed.
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Memory Game

Onetoone (Kindergarten) 
Flash 
Tool 

[0]

Click on a square and remember the image it has. Then click on another square to find its match.
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MiniMovies for your SMARTBoar...

General (Kindergarten) 
Flash 
Tool 

[1]

A SmartBoard minimovie is a simple, interactive animation for teachers to download and insert into their SMART Notebook presentations. Most of these dynamic Flash files require only a click of the mo...
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Number Line Counts

Ordering numbers (Kindergarten) 
Flash 
Tool 

[0]

Fill the number line by clicking a tick mark on it and dragging the mouse to the corresponding cluster of numbers.
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Number Recognition to 10

Number sense (Kindergarten) 
Flash 
Tool 

[0]

This activity develops number recognition up to 10. The activity begins with sequencing the numbers and words one to ten (1 to 10). After completing this first part, the number line resets and the seq...
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