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Resource Name 
Topic (Course) 
Technology 
Type 
$? 
Rating 

Count Us In: Game 10

Time (Math 1) 
Flash 
Tool 

[0]

The player find matching cards with both analogue and digital times.
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Count Us In: Game 11

Counting (Math 1) 
Flash 
Tool 

[2]

The player has to move a frog across a pond always using the next highest number.
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Count Us In: Game 12

Probability (Math 1) 
Flash 
Tool 

[1]

The player has to guess which box contains the surprise star.
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Count Us In: Game 13

Fractions (Math 1) 
Flash 
Tool 

[0]

The player has to match the halves of images.
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Count Us In: Game 14

Length/height (Math 1) 
Flash 
Tool 

[0]

The player has to sort the height of the players on the field.
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Count Us In: Game 15

Capacity/volume (Math 1) 
Flash 
Tool 

[1]

The player has to judge the volume of different vessels.
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Count Us In: Game 2

Patterns and sequences (Math 1) 
Flash 
Tool 

[0]

The object of the game is to make patterns in the room. You can make patterns on the bed, floor, hat, or walls. Click and drag objects from the bookshelf to make your patterns. Click on "play again" f...
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Count Us In: Game 3

Number sense (Math 1) 
Flash 
Tool 

[0]

Choose a level and then count all the things in the picture that are the same as the one in the count box.
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Count Us In: Game 4

Ordinal numbers (Math 1) 
Flash 
Tool 

[0]

The object of the game is to move the children into the cars in order. Click on a child (or balloon) to move it into a car. The yellow outline shows which car needs to be filled. Repeat this until you...
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Count Us In: Game 5

Number sense (Math 1) 
Flash 
Tool 

[1]

The object of the game is to move the feathers with pictures to the correct feather number. Click on the feather and drag it to the correct number. If the feather is correct it will drop into place. R...
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Count Us In: Game 6

Number sense (Math 1) 
Flash 
Tool 

[1]

The object of the game is to move the crayons with word numbers to the correct number. Click on the crayon and drag it to the correct area its number points to. If the number is correct the color will...
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Count Us In: Game 7

Addition (Math 1) 
Flash 
Tool 

[12]

The bus number tells you how many children you should put on the bus. Click and drag the children, in as many different ways as you can. When they are sitting down, click "check number" to make the bu...
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Count Us In: Game 8

Subtraction (Math 1) 
Flash 
Tool 

[0]

Count the number of pins that will still be standing. Type in that number. Click on the bowling ball or hit enter. If the number is correct the ball will bowl. Keep going until you have reached zero. ...
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Count Us In: Game 9

Sort and classify (Math 1) 
Flash 
Tool 

[0]

The player selects and moves objects around the screen grouping and sorting them in different ways. The sorting is random, and this game requires interaction with other people.
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Counting Beads

Counting (Math 1)+ 
Flash 
Tool 

[3]

In this game, drag the numbered beads to form a chain from lowest to highest numbers. You can drag the whole chain by clicking on the largest number in the chain. Adjust the number of beads on the scr...
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Counting Using Money

Addition (Math 1)+ 
Flash 
Tool 

[0]

Designed to assess or reinforce children's understanding of number sequence and counting to 10, this activity can also introduce addition by using coins to support the counting activity.
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DigitWize

Place value (Math 1) 
Flash 
Tool 

[0]

Choose integers or numbers with decimal places, then try to make up the target number by choosing numbers from the units, tens, hundreds, depending on your original choice. Available in Arabic, Bengal...
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Farm Game

Counting (Math 1) 
Flash 
Tool 

[0]

Count the animals with the Farm Game.
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Flash Math

Counting (Math 1) 
Flash 
Tool 

[6]

In a game context students select a sequence of numbers using the "rule" stated for that game. There are three levels that a user can choose including easy, medium, or hard.
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Fractions  A Booster Activity

Fractions (Math 1) 
Flash 
Tool 

[0]

This set of activities and support material introduces concepts of fractions, and helps develop students' understanding of them.
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Fruits

Sort and classify (Math 1) 
Flash 
Tool 

[1]

This activity can be used as a prereading matching activity and also to give students practice in counting to 10. There are 3 levels to the activity: Matching Fruit, Counting Fruit and Fruity Words.
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Furbles

Data analysis (Math 1)+ 
Flash 
Tool 

[2]

Furbles are fun and engaging creatures for use on interactive whiteboards with students of all ages. They were originally designed for statistics, probability and logic to teach students about char...
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Gold Coin Game

Number sense (Math 1) 
Flash 
Tool 

[0]

Divide the coins evenly between all the Leprechaun pots.
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Guess My Number 1100

Number sense (Math 1)+ 
Flash 
Tool 

[0]

A guessing game to find out what number the computer is thinking of. The activity can be used to develop number recognition and sequencing up to 100.
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Guess the Number

Estimation (Math 1) 
Flash 
Tool 

[0]

The computer generates a random number. Students use the given higher/lower clues to work towards the hidden number.
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