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Resource Name 
Topic (Course) 
Technology 
Type 
$? 
Rating 

Fruits

Sort and classify (Math 1) 
Flash 
Tool 

[1]

This activity can be used as a prereading matching activity and also to give students practice in counting to 10. There are 3 levels to the activity: Matching Fruit, Counting Fruit and Fruity Words.
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Furbles

Data analysis (Math 1)+ 
Flash 
Tool 

[2]

Furbles are fun and engaging creatures for use on interactive whiteboards with students of all ages. They were originally designed for statistics, probability and logic to teach students about char...
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Gold Coin Game

Number sense (Math 1) 
Flash 
Tool 

[0]

Divide the coins evenly between all the Leprechaun pots.
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Guess My Number 1100

Number sense (Math 1)+ 
Flash 
Tool 

[0]

A guessing game to find out what number the computer is thinking of. The activity can be used to develop number recognition and sequencing up to 100.
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Guess the Number

Estimation (Math 1) 
Flash 
Tool 

[0]

The computer generates a random number. Students use the given higher/lower clues to work towards the hidden number.
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Healthy Snack Matching Game

Sort and classify (Math 1) 
Flash 
Tool 

[0]

Use your memory to match the healthy snack items.
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Hundred Square

Patterns (Math 1) 
Flash 
Tool 

[1]

This versatile hundred square tool features three highlight colors, variable starting numbers and steps, and options to hide or reveal them.
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Icicle Game

Length/height (Math 1) 
Flash 
Tool 

[2]

Measure the icicle with the Icicle Game.
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Identifying Fractions

Fractions (Math 1) 
Flash 
Tool 

[0]

This interactive tool is one of a series of tools created by Conceptua Math that are designed for teacherfacilitated instruction. Teachers can help students build a flexible understanding of fraction...
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Infinity

Number sense (Math 1) 
Flash 
Tool 

[0]

In this exercise, you see a number "on the path" to infinity. If you see a larger number, that is, closer to infinity, in one of the balloons surrounding infinity, click that number, and it will take ...
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Interactive AL Abacus

General (Math 1) 
Flash 
Tool 

[0]

You can work with addition and multiplication using trading and quantity recognition. Place value cards and the math way of counting are also shown.
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Jude eClock

Time (Math 1) 
Flash 
Tool 

[5]

Virtual manipulative for teaching various concepts in telling time. Features of this multifaceted tool include the ability to change the clock's face (two different primary faces, Roman numerals, 12...
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Less or Greater

Ordering numbers (Math 1) 
Flash 
Tool 

[0]

Choose the symbol that describes the comparison of two numbers: less, equal, or greater.
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Let's Count!

Counting (Math 1) 
Flash 
Tool 

[0]

Click on the numbers and count the animals that are displayed.
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Math Doodles: Connect Sums

Addition (Math 1) 
Flash 
Tool 

[4]

Rack up points by clicking on a consecutive series of connected values that add up to the targeted sums.
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Math Doodles: Double Traits

Patterns and sequences (Math 1) 
Flash 
Tool 

[0]

Each figure is made up of three traits: shape, number, and color. Click on any two figures to trade their locations. Rearrange the figures in the grid so that figures bordering each other share at lea...
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Math Doodles: Sums Stacker

Addition (Math 1)+ 
Flash 
Tool 

[6]

Click and drag values from stack to stack until the sums of each stack equals the given targets.
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Memory Game

Number sense (Math 1) 
Flash 
Tool 

[0]

Click on a square and remember the image it has. Then click on another square to find its match.
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MiniMovies for your SMARTBoar...

General (Math 1) 
Flash 
Tool 

[1]

A SmartBoard minimovie is a simple, interactive animation for teachers to download and insert into their SMART Notebook presentations. Most of these dynamic Flash files require only a click of the mo...
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Moments and Center of Mass

General (Math 1) 
Flash 
Tool 

[0]

Uses a seesaw to discuss moments and centers of mass.
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Moments and Center of Mass

General (Math 1) 
Flash 
Tool 

[0]

Discusses the center of mass of an arbitrary region.
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Moneybox to £2.00

Addition (Math 1)+ 
Flash 
Tool 

[0]

A KS 1 money application where teachers and pupils can drag coins into a money box and then calculate the money box total. Uses coins 1p to 20p to a maximum total of £2.00U.K. coin values.
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Mr. Toffee's Sweet Shop

Addition (Math 1)+ 
Flash 
Tool 

[0]

A KS 1 money application where teachers and pupils can choose items to buy and then pay for them by dragging coins onto a hand Uses coins 1p to 20p to a maximum total of £2.00U.K. coin values.
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Number Balance

Number sentences (Math 1) 
Flash 
Tool 

[0]

An activity for developing understanding of simple equations. Hide individual numbers or symbols as you wish. Designed for teacherled investigations. Find this activity in this list for a Word docume...
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Number Cards 010

Number sense (Math 1)+ 
Flash 
Tool 

[0]

The number cards can be used in a variety of ways in maths lessons. Use the shuffle button to start, limit the available colours by using the coloured buttons followed by the shuffle button. Drag out ...
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