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Resource Name 
Topic (Course) 
Technology 
Type 
$? 
Rating 

Interactive AL Abacus

General (Math 1) 
Flash 
Tool 

[0]

You can work with addition and multiplication using trading and quantity recognition. Place value cards and the math way of counting are also shown.
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Jude eClock

Time (Math 1) 
Flash 
Tool 

[5]

Virtual manipulative for teaching various concepts in telling time. Features of this multifaceted tool include the ability to change the clock's face (two different primary faces, Roman numerals, 12...
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Less or Greater

Ordering numbers (Math 1) 
Flash 
Tool 

[0]

Choose the symbol that describes the comparison of two numbers: less, equal, or greater.
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Let's Count!

Counting (Math 1) 
Flash 
Tool 

[0]

Click on the numbers and count the animals that are displayed.
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Math Doodles: Connect Sums

Addition (Math 1) 
Flash 
Tool 

[4]

Rack up points by clicking on a consecutive series of connected values that add up to the targeted sums.
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Math Doodles: Double Traits

Patterns and sequences (Math 1) 
Flash 
Tool 

[0]

Each figure is made up of three traits: shape, number, and color. Click on any two figures to trade their locations. Rearrange the figures in the grid so that figures bordering each other share at lea...
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Math Doodles: Sums Stacker

Addition (Math 1)+ 
Flash 
Tool 

[5]

Click and drag values from stack to stack until the sums of each stack equals the given targets.
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Memory Game

Number sense (Math 1) 
Flash 
Tool 

[0]

Click on a square and remember the image it has. Then click on another square to find its match.
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MiniMovies for your SMARTBoar...

General (Math 1) 
Flash 
Tool 

[1]

A SmartBoard minimovie is a simple, interactive animation for teachers to download and insert into their SMART Notebook presentations. Most of these dynamic Flash files require only a click of the mo...
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Moments and Center of Mass

General (Math 1) 
Flash 
Tool 

[0]

Uses a seesaw to discuss moments and centers of mass.
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Moments and Center of Mass

General (Math 1) 
Flash 
Tool 

[0]

Discusses the center of mass of an arbitrary region.
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Moneybox to £2.00

Addition (Math 1)+ 
Flash 
Tool 

[0]

A KS 1 money application where teachers and pupils can drag coins into a money box and then calculate the money box total. Uses coins 1p to 20p to a maximum total of £2.00U.K. coin values.
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Mr. Toffee's Sweet Shop

Addition (Math 1)+ 
Flash 
Tool 

[0]

A KS 1 money application where teachers and pupils can choose items to buy and then pay for them by dragging coins onto a hand Uses coins 1p to 20p to a maximum total of £2.00U.K. coin values.
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Number Balance

Number sentences (Math 1) 
Flash 
Tool 

[0]

An activity for developing understanding of simple equations. Hide individual numbers or symbols as you wish. Designed for teacherled investigations. Find this activity in this list for a Word docume...
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Number Cards 010

Number sense (Math 1)+ 
Flash 
Tool 

[0]

The number cards can be used in a variety of ways in maths lessons. Use the shuffle button to start, limit the available colours by using the coloured buttons followed by the shuffle button. Drag out ...
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Number Cards 110

Number sense (Math 1)+ 
Flash 
Tool 

[0]

The number cards can be used in a variety of ways in maths lessons. Use the shuffle button to start, limit the available colors by using the colored buttons followed by the shuffle button. Drag out up...
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Number Line Counts

Ordering numbers (Math 1) 
Flash 
Tool 

[0]

Fill the number line by clicking a tick mark on it and dragging the mouse to the corresponding cluster of numbers.
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Number Puzzle

Mental math (Math 1)+ 
Flash 
Tool 

[0]

Change the numbers in the blocks at the bottom of the pyramids and explore the effect on the number in the top block. What's the highest total you can get using the numbers 1 to 5 only once?
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Number Recognition to 10

Number sense (Math 1)+ 
Flash 
Tool 

[0]

This activity develops number recognition up to 10. The activity begins with sequencing the numbers and words one to ten (1 to 10). After completing this first part, the number line resets and the seq...
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Number Track

Ordering numbers (Math 1) 
Flash 
Tool 

[0]

Place the number tiles into the correct order on the track. There are three levels of difficulty, with an option to make your own number track arrangements.
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Numbers to Line

Counting (Math 1)+ 
Flash 
Tool 

[0]

Fill the number line by clicking a tick mark on the number line and dragging the cursor to the number that belongs there.
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Numeral Tree

Counting (Math 1) 
Flash 
Tool 

[0]

Drag the numbers onto the tree in order from least to greatest. The highest number will be the number of branches on the tree.
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Out & About

General (Math 1)+ 
Flash 
Tool 

[0]

This activity suggests math questions to ask about city scenes. Illustrated prompts such as "I spy a tall building. Which is the tallest?" are available in three languages: Urdu, Bengali and English.
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Pop the Bubbles

Number sense (Math 1) 
Flash 
Tool 

[1]

Students practice typing numbers with Pop the Bubble.
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Put the Shapes Where They Belo...

Geometry in the plane (Math 1) 
Flash 
Tool 

[0]

Click on a color shape to pick it up, move it to its matching gray shape, and then click again to put it down.
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