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Topic (Course) 
Technology 
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MiniMovies for your SMARTBoar...

General (Math 1) 
Flash 
Tool 

[1]

A SmartBoard minimovie is a simple, interactive animation for teachers to download and insert into their SMART Notebook presentations. Most of these dynamic Flash files require only a click of the mo...
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Moments and Center of Mass

General (Math 1) 
Flash 
Tool 

[0]

Uses a seesaw to discuss moments and centers of mass.
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Moments and Center of Mass

General (Math 1) 
Flash 
Tool 

[0]

Discusses the center of mass of an arbitrary region.
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Moneybox to £2.00

Addition (Math 1)+ 
Flash 
Tool 

[0]

A KS 1 money application where teachers and pupils can drag coins into a money box and then calculate the money box total. Uses coins 1p to 20p to a maximum total of £2.00U.K. coin values.
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Mr. Toffee's Sweet Shop

Addition (Math 1)+ 
Flash 
Tool 

[0]

A KS 1 money application where teachers and pupils can choose items to buy and then pay for them by dragging coins onto a hand Uses coins 1p to 20p to a maximum total of £2.00U.K. coin values.
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Number Balance

Number sentences (Math 1) 
Flash 
Tool 

[0]

An activity for developing understanding of simple equations. Hide individual numbers or symbols as you wish. Designed for teacherled investigations. Find this activity in this list for a Word docume...
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Number Cards 010

Number sense (Math 1)+ 
Flash 
Tool 

[0]

The number cards can be used in a variety of ways in maths lessons. Use the shuffle button to start, limit the available colours by using the coloured buttons followed by the shuffle button. Drag out ...
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Number Cards 110

Number sense (Math 1)+ 
Flash 
Tool 

[0]

The number cards can be used in a variety of ways in maths lessons. Use the shuffle button to start, limit the available colors by using the colored buttons followed by the shuffle button. Drag out up...
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Number Line Counts

Ordering numbers (Math 1) 
Flash 
Tool 

[0]

Fill the number line by clicking a tick mark on it and dragging the mouse to the corresponding cluster of numbers.
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Number Puzzle

Mental math (Math 1)+ 
Flash 
Tool 

[0]

Change the numbers in the blocks at the bottom of the pyramids and explore the effect on the number in the top block. What's the highest total you can get using the numbers 1 to 5 only once?
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Number Recognition to 10

Number sense (Math 1)+ 
Flash 
Tool 

[0]

This activity develops number recognition up to 10. The activity begins with sequencing the numbers and words one to ten (1 to 10). After completing this first part, the number line resets and the seq...
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Number Track

Ordering numbers (Math 1) 
Flash 
Tool 

[0]

Place the number tiles into the correct order on the track. There are three levels of difficulty, with an option to make your own number track arrangements.
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Numbers to Line

Counting (Math 1)+ 
Flash 
Tool 

[1]

Fill the number line by clicking a tick mark on the number line and dragging the cursor to the number that belongs there.
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Numeral Tree

Counting (Math 1) 
Flash 
Tool 

[0]

Drag the numbers onto the tree in order from least to greatest. The highest number will be the number of branches on the tree.
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Out & About

General (Math 1)+ 
Flash 
Tool 

[0]

This activity suggests math questions to ask about city scenes. Illustrated prompts such as "I spy a tall building. Which is the tallest?" are available in three languages: Urdu, Bengali and English.
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Pop the Bubbles

Number sense (Math 1) 
Flash 
Tool 

[1]

Students practice typing numbers with Pop the Bubble.
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Put the Shapes Where They Belo...

Geometry in the plane (Math 1) 
Flash 
Tool 

[0]

Click on a color shape to pick it up, move it to its matching gray shape, and then click again to put it down.
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Rings to Posts

Counting (Math 1) 
Flash 
Tool 

[0]

Click the rings to drag them onto the posts, filling the posts to the number written on the base.
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Simple Scales 2

Weight/mass (Math 1)+ 
Flash 
Tool 

[0]

Drag and drop the toys onto the scales. Individual toys, the needle, the scale numbers and the pan can all be hidden and revealedgood for problem solving work.
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Sticky Numbers

Operations with numbers (Math 1)+ 
Flash 
Tool 

[0]

Fridgemagnet style numbers and symbols for a variety of open ended tasks. Use the notepad to capture equations made.
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Subtraction Table

Subtraction (Math 1) 
Flash 
Tool 

[0]

Subtract the column heading from the number in each row; drag the answers to fill in the table. Click on any square in the table to see the arithmetic expression; click again to see a visual represent...
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Successors

Ordering numbers (Math 1) 
Flash 
Tool 

[0]

Click on a number and drag the cursor to the next higher number—its successor.
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Switcharoo Circle

Counting (Math 1)+ 
Flash 
Tool 

[0]

Switch any numbers that are next to each other in order to arrange them in clockwise order around the circle.
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Switcharoo Square

Ordering numbers (Math 1) 
Flash 
Tool 

[0]

Switch any numbers that are next to each other, so that each row and column is in order from least to greatest numbers.
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Symmetry Sort

Symmetry (Math 1) 
Flash 
Tool 

[0]

How many lines of symmetry does a square have? Find out this and more in this symmetry sorting activity. Available as a bounce back demo or without bounce back for assessment.
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