Browsing: All Content in Math 1 for Number sense Browse discussions |
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Resource Name |
Topic (Course) |
Technology |
Type |
$? |
Rating |
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Counting Using Money
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Counting (Math 1) |
Flash |
Tool |
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[0]
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Designed to assess or reinforce children's understanding of number sequence and counting to 10, this activity can also introduce addition by using coins to support the counting activity.
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DigitWize
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Place value (Math 1) |
Flash |
Tool |
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[0]
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Choose integers or numbers with decimal places, then try to make up the target number by choosing numbers from the units, tens, hundreds, depending on your original choice. Available in Arabic, Bengal...
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Flash Math
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Counting (Math 1) |
Flash |
Tool |
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[6]
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In a game context students select a sequence of numbers using the "rule" stated for that game. There are three levels that a user can choose including easy, medium, or hard.
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Guess My Number 1-100
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Number sense (Math 1) |
Flash |
Tool |
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[0]
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A guessing game to find out what number the computer is thinking of. The activity can be used to develop number recognition and sequencing up to 100.
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Hundred Square
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Patterns (Math 1) |
Flash |
Tool |
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[1]
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This versatile hundred square tool features three highlight colors, variable starting numbers and steps, and options to hide or reveal them.
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Infinity
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Number sense (Math 1) |
Flash |
Tool |
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[0]
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In this exercise, you see a number "on the path" to infinity. If you see a larger number, that is, closer to infinity, in one of the balloons surrounding infinity, click that number, and it will take ...
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Less or Greater
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Ordering numbers (Math 1) |
Flash |
Tool |
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[0]
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Choose the symbol that describes the comparison of two numbers: less, equal, or greater.
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Let's Count!
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Counting (Math 1) |
Flash |
Tool |
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[0]
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Click on the numbers and count the animals that are displayed.
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Memory Game
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Number sense (Math 1) |
Flash |
Tool |
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[0]
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Click on a square and remember the image it has. Then click on another square to find its match.
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Number Cards 0-10
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Number sense (Math 1) |
Flash |
Tool |
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[0]
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The number cards can be used in a variety of ways in maths lessons. Use the shuffle button to start, limit the available colours by using the coloured buttons followed by the shuffle button. Drag out ...
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Number Cards 1-10
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Number sense (Math 1) |
Flash |
Tool |
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[0]
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The number cards can be used in a variety of ways in maths lessons. Use the shuffle button to start, limit the available colors by using the colored buttons followed by the shuffle button. Drag out up...
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Number Line Counts
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Ordering numbers (Math 1) |
Flash |
Tool |
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[0]
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Fill the number line by clicking a tick mark on it and dragging the mouse to the corresponding cluster of numbers.
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Number Puzzle
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Patterns (Math 1) |
Flash |
Tool |
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[0]
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Change the numbers in the blocks at the bottom of the pyramids and explore the effect on the number in the top block. What's the highest total you can get using the numbers 1 to 5 only once?
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Number Recognition to 10
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Number sense (Math 1)+ |
Flash |
Tool |
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[0]
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This activity develops number recognition up to 10. The activity begins with sequencing the numbers and words one to ten (1 to 10). After completing this first part, the number line resets and the seq...
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Number Track
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Ordering numbers (Math 1) |
Flash |
Tool |
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[0]
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Place the number tiles into the correct order on the track. There are three levels of difficulty, with an option to make your own number track arrangements.
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Numbers to Line
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Counting (Math 1)+ |
Flash |
Tool |
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[0]
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Fill the number line by clicking a tick mark on the number line and dragging the cursor to the number that belongs there.
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Numeral Tree
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Counting (Math 1) |
Flash |
Tool |
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[0]
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Drag the numbers onto the tree in order from least to greatest. The highest number will be the number of branches on the tree.
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Out & About
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Number sense (Math 1) |
Flash |
Tool |
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[0]
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This activity suggests math questions to ask about city scenes. Illustrated prompts such as "I spy a tall building. Which is the tallest?" are available in three languages: Urdu, Bengali and English.
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Rings to Posts
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Counting (Math 1) |
Flash |
Tool |
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[0]
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Click the rings to drag them onto the posts, filling the posts to the number written on the base.
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Successors
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Ordering numbers (Math 1) |
Flash |
Tool |
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[0]
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Click on a number and drag the cursor to the next higher number—its successor.
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Switcharoo Circle
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Counting (Math 1)+ |
Flash |
Tool |
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[0]
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Switch any numbers that are next to each other in order to arrange them in clockwise order around the circle.
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Switcharoo Square
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Ordering numbers (Math 1) |
Flash |
Tool |
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[0]
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Switch any numbers that are next to each other, so that each row and column is in order from least to greatest numbers.
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Wash Line
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Ordering numbers (Math 1) |
Flash |
Tool |
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[0]
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Hang the numbered shirts on the line in order. Choose from numbers 1-5, odds or evens to 10, or a selection to 20.
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Writing Big Numbers
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Place value (Math 1) |
Flash |
Tool |
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[0]
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The aim of this module is to review large numbers, practice writing numbers as words, and as a reminder of place value. The module includes factsheets, worksheets, an activity, and a game.
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Abacus v1.4
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Counting (Math 1)+ |
Java Applet |
Tool |
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[1]
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The Abacus Java Applet/Application is an implementation of an Abacus counting machine. The machine displays a total for the number represented by the machine's current state in addition to each digits...
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