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Resource Name 
Topic (Course) 
Technology 
Type 
$? 
Rating 

3D Shape Match

Patterns (Math 1) 
Flash 
Tool 

[0]

Simple to play pelmanism game where students must recognise and remember the positions of matching cards.
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5Tile Jigsaw Puzzle

Patterns (Math 1)+ 
Flash 
Tool 

[0]

The goal of this game is to reassemble the tiles in a square grid, in repeated numerical sequence.
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Count Us In: Game 1

Number sense (Math 1) 
Flash 
Tool 

[1]

The object of the game is to ensure that you have the same number of sheep in each paddock. To pick up a sheep in the left paddock, click on it. To drop the sheep, click again. Repeat this until you h...
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Count Us In: Game 11

Counting (Math 1) 
Flash 
Tool 

[2]

The player has to move a frog across a pond always using the next highest number.
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Count Us In: Game 3

Number sense (Math 1) 
Flash 
Tool 

[0]

Choose a level and then count all the things in the picture that are the same as the one in the count box.
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Count Us In: Game 4

Ordinal numbers (Math 1) 
Flash 
Tool 

[0]

The object of the game is to move the children into the cars in order. Click on a child (or balloon) to move it into a car. The yellow outline shows which car needs to be filled. Repeat this until you...
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Count Us In: Game 5

Number sense (Math 1) 
Flash 
Tool 

[1]

The object of the game is to move the feathers with pictures to the correct feather number. Click on the feather and drag it to the correct number. If the feather is correct it will drop into place. R...
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Count Us In: Game 6

Number sense (Math 1) 
Flash 
Tool 

[1]

The object of the game is to move the crayons with word numbers to the correct number. Click on the crayon and drag it to the correct area its number points to. If the number is correct the color will...
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Counting Beads

Counting (Math 1)+ 
Flash 
Tool 

[3]

In this game, drag the numbered beads to form a chain from lowest to highest numbers. You can drag the whole chain by clicking on the largest number in the chain. Adjust the number of beads on the scr...
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Counting Using Money

Counting (Math 1) 
Flash 
Tool 

[0]

Designed to assess or reinforce children's understanding of number sequence and counting to 10, this activity can also introduce addition by using coins to support the counting activity.
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DigitWize

Place value (Math 1) 
Flash 
Tool 

[0]

Choose integers or numbers with decimal places, then try to make up the target number by choosing numbers from the units, tens, hundreds, depending on your original choice. Available in Arabic, Bengal...
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Farm Game

Counting (Math 1) 
Flash 
Tool 

[0]

Count the animals with the Farm Game.
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Flash Math

Counting (Math 1) 
Flash 
Tool 

[6]

In a game context students select a sequence of numbers using the "rule" stated for that game. There are three levels that a user can choose including easy, medium, or hard.
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Gold Coin Game

Number sense (Math 1) 
Flash 
Tool 

[0]

Divide the coins evenly between all the Leprechaun pots.
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Guess My Number 1100

Number sense (Math 1) 
Flash 
Tool 

[0]

A guessing game to find out what number the computer is thinking of. The activity can be used to develop number recognition and sequencing up to 100.
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Hundred Square

Patterns (Math 1) 
Flash 
Tool 

[1]

This versatile hundred square tool features three highlight colors, variable starting numbers and steps, and options to hide or reveal them.
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Infinity

Number sense (Math 1) 
Flash 
Tool 

[0]

In this exercise, you see a number "on the path" to infinity. If you see a larger number, that is, closer to infinity, in one of the balloons surrounding infinity, click that number, and it will take ...
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Less or Greater

Ordering numbers (Math 1) 
Flash 
Tool 

[0]

Choose the symbol that describes the comparison of two numbers: less, equal, or greater.
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Let's Count!

Counting (Math 1) 
Flash 
Tool 

[0]

Click on the numbers and count the animals that are displayed.
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Memory Game

Number sense (Math 1) 
Flash 
Tool 

[0]

Click on a square and remember the image it has. Then click on another square to find its match.
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Number Cards 010

Number sense (Math 1) 
Flash 
Tool 

[0]

The number cards can be used in a variety of ways in maths lessons. Use the shuffle button to start, limit the available colours by using the coloured buttons followed by the shuffle button. Drag out ...
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Number Cards 110

Number sense (Math 1) 
Flash 
Tool 

[0]

The number cards can be used in a variety of ways in maths lessons. Use the shuffle button to start, limit the available colors by using the colored buttons followed by the shuffle button. Drag out up...
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Number Line Counts

Ordering numbers (Math 1) 
Flash 
Tool 

[0]

Fill the number line by clicking a tick mark on it and dragging the mouse to the corresponding cluster of numbers.
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Number Puzzle

Patterns (Math 1) 
Flash 
Tool 

[0]

Change the numbers in the blocks at the bottom of the pyramids and explore the effect on the number in the top block. What's the highest total you can get using the numbers 1 to 5 only once?
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Number Recognition to 10

Number sense (Math 1)+ 
Flash 
Tool 

[0]

This activity develops number recognition up to 10. The activity begins with sequencing the numbers and words one to ten (1 to 10). After completing this first part, the number line resets and the seq...
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