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Topic (Course) 
Technology 
Type 
$? 
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Develop Strategies for Mental ...

Mental math (Math 2) 
Computer 
Tool 

[0]

Mental math lessons and practice. Covers "compatible numbers", estimating, the Distributive Property, and finding patterns.
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Distances from London

Rounding (Math 2) 
Computer 
Tool 
$ 
[0]

Alterable worksheet in which students round distances of various cities from London to the nearest 10, 100, and 1000. Fee required to print; see this page.
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Estimating Whole Numbers and D...

Estimation (Math 2) 
Computer 
Tool 
$ 
[0]

Alterable worksheet allows students to estimate the location of points on unmarked number lines, on the intervals [0, 50] and [0, 100]. Fee required to print: see this page.
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Estimating Whole Numbers and D...

Estimation (Math 2) 
Computer 
Tool 
$ 
[0]

Alterable worksheet in which students estimate the positions of points on unmarked number lines, on the intervals [0, 100], [0,1000], [10, 0], [100, 0]. Fee required for printing: see this page.
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Grouping and Grazing

Addition (Math 2)+ 
Computer 
Tool 

[1]

Help the alien spaceship move cows into corrals by counting, adding, and subtracting. This activity helps children learn grouping, tally marks, and place value. As they master counting, they can move ...
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How Many Under the Shell?

Addition (Math 2)+ 
Computer 
Tool 

[0]

After Okta hides some bubbles under a shell, he then either adds more bubbles or takes some away. Students determine how many bubbles are left under the shell.
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Markplication

Multiplication (Math 2) 
Computer 
Tool 

[0]

The user trains multiplication skills. Homer Simpson inspires the user to learn multiplication. Game runs in two modes. In case of wrong answer it displays the right one. Game is time limited.
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Number Sequences: I

Whole numbers (Math 2) 
Computer 
Tool 
$ 
[0]

Alterable worksheet in which students fill in missing numbers in sequences, counting backwards and forwards in 2's, 3's, 4's, and 5's. Fee required to print; see this page.
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Number Sequences: II

Addition (Math 2)+ 
Computer 
Tool 
$ 
[0]

Alterable worksheet in which students fill in the missing numbers in sequences, counting backwards and forwards in 6's, 7's, 8's, 9's, 10's, and 11's. Fee required to print; see this page.
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Write the Correct Numbers in t...

Addition (Math 2)+ 
Computer 
Tool 
$ 
[0]

Alterable worksheet in which students fill in blanks, adding and subtracting in powers of ten. Fee required to print: see this page.
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Addition Table

Addition (Math 2)+ 
Flash 
Tool 

[1]

The object of this game is to fill the whole addition table with the numbered tiles. Users can pick up and drag each tile to its correct cell with the mouse. If the cell in the table is clicked, its a...
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Addition Workshop

Addition (Math 2) 
Flash 
Tool 

[0]

Use this tool to practice addition using carries. Students must work columnbycolumn to add, and check as they go.
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Count Us In: Game 7

Addition (Math 2) 
Flash 
Tool 

[12]

The bus number tells you how many children you should put on the bus. Click and drag the children, in as many different ways as you can. When they are sitting down, click "check number" to make the bu...
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Count Us In: Game 8

Subtraction (Math 2) 
Flash 
Tool 

[0]

Count the number of pins that will still be standing. Type in that number. Click on the bowling ball or hit enter. If the number is correct the ball will bowl. Keep going until you have reached zero. ...
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Counting Using Money

Addition (Math 2) 
Flash 
Tool 

[0]

Designed to assess or reinforce children's understanding of number sequence and counting to 10, this activity can also introduce addition by using coins to support the counting activity.
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Division Table

Division (Math 2) 
Flash 
Tool 

[0]

Divide the number in the column heading by the number in each row, and fill in the spaces for the answer with remainder by dragging the numbers above the table. Click on any space to see the division ...
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Gold Coin Game

Division (Math 2) 
Flash 
Tool 

[0]

Divide the coins evenly between all the Leprechaun pots.
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Guess the Number

Estimation (Math 2) 
Flash 
Tool 

[0]

The computer generates a random number. Students use the given higher/lower clues to work towards the hidden number.
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Math Doodles: Connect Sums

Addition (Math 2) 
Flash 
Tool 

[4]

Rack up points by clicking on a consecutive series of connected values that add up to the targeted sums.
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Math Doodles: Number Jump

Addition (Math 2)+ 
Flash 
Tool 

[4]

Smash the flies by maneuvering the ball along the number lines.
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Math Doodles: Sums Stacker

Addition (Math 2) 
Flash 
Tool 

[6]

Click and drag values from stack to stack until the sums of each stack equals the given targets.
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Mental Multiplication

Multiplication (Math 2)+ 
Flash 
Tool 

[0]

This module can be used as a starting point for learning different methods of mental multiplication. It offers factsheets, worksheets, games, and a quiz at three levels of difficulty. A "For Tutors" p...
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Mission Times Table Challenge

Multiplication (Math 2) 
Flash 
Tool 

[0]

This times tables quiz has 15 multiplechoice questions with built in answer checking and some hints from friends and friendly aliens.
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Moneybox to £2.00

Addition (Math 2) 
Flash 
Tool 

[0]

A KS 1 money application where teachers and pupils can drag coins into a money box and then calculate the money box total. Uses coins 1p to 20p to a maximum total of £2.00U.K. coin values.
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Mr. Toffee's Sweet Shop

Addition (Math 2) 
Flash 
Tool 

[0]

A KS 1 money application where teachers and pupils can choose items to buy and then pay for them by dragging coins onto a hand Uses coins 1p to 20p to a maximum total of £2.00U.K. coin values.
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