Browsing: All Content in Math 2 for Number sense Browse discussions |
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Resource Name |
Topic (Course) |
Technology |
Type |
$? |
Rating |
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Identify Fractions on a Number...
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Ordering numbers (Math 2) |
Computer |
Tool |
$ |
[0]
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Students label points on a number line with fractions in this alterable worksheet. Fee required to print; see this page.
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Number Sequences: I
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Patterns (Math 2) |
Computer |
Tool |
$ |
[0]
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Alterable worksheet in which students fill in missing numbers in sequences, counting backwards and forwards in 2's, 3's, 4's, and 5's. Fee required to print; see this page.
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Number Sequences: II
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Patterns (Math 2) |
Computer |
Tool |
$ |
[0]
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Alterable worksheet in which students fill in the missing numbers in sequences, counting backwards and forwards in 6's, 7's, 8's, 9's, 10's, and 11's. Fee required to print; see this page.
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Ordering Numbers: Less than 10...
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Ordering numbers (Math 2) |
Computer |
Tool |
$ |
[0]
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Alterable worksheet in which students order numbers less than 1000. Fee required to print: see this page.
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Parts of a 100-Square
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Number sense (Math 2) |
Computer |
Tool |
$ |
[0]
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Alterable worksheet in which students fill in the missing numbers in a 100-square, where the rows increase by tens and the columns increase by ones. Fee required for printing: see this page.
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Write the Correct Numbers in t...
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Place value (Math 2) |
Computer |
Tool |
$ |
[0]
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Alterable worksheet in which students fill in blanks, adding and subtracting in powers of ten. Fee required to print: see this page.
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Building Houses Activity
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Number sense (Math 2) |
Java Applet |
Activity |
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[0]
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Students count, order, and compare the different sizes of integer bars as they make house designs using the Integer Bar applet by Jacobo Bulaevsky.
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Episode 11: Numbers
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Counting (Math 2) |
Flash |
Lesson Plan |
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[0]
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Looking at the different ways that numbers can be represented and used.
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Episode 1: Comparing and Class...
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Number sense (Math 2) |
Flash |
Lesson Plan |
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[2]
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Activities for investigating more or less, counting and classifying numbers to compare groups.
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Episode 3: Counting
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Number sense (Math 2) |
Flash |
Lesson Plan |
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[1]
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Activities to develop skills in counting; one to one correspondence; forwards and backwards from 10 to 1 and 1 to 10.
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Episode 4: Ordinal Numbers
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Ordinal numbers (Math 2) |
Flash |
Lesson Plan |
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[0]
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Activities to identify, compare, and match ordinal numbers and to organize items in the correct order of a time sequence.
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Episode 5: Representing Number...
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Number sense (Math 2) |
Flash |
Lesson Plan |
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[0]
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Activities to develop understandings of the representations of numbers 1 to 5.
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Episode 6: Representing Number...
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Number sense (Math 2) |
Flash |
Lesson Plan |
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[0]
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Activities to develop understandings of the representations of numbers less than 10.
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Base 10 Blocks: Description an...
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Place value (Math 2) |
Java Applet |
Lesson Plan |
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[2]
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Description and lesson plan for the Base 10 Blocks tool, which allows students to interact with virtual base-ten blocks to work with concepts in the basic operations. Also covers applications of the t...
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Building Houses
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Number sense (Math 2) |
Java Applet |
Lesson Plan |
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[0]
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Students count, order, and compare the different sizes of integer bars as they make house designs.
More: lessons, discussions, ratings, reviews,...
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Integer Bars: Lesson Descripti...
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Number sense (Math 2) |
Java Applet |
Lesson Plan |
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[0]
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Bulaevsky's lesson plan for his Integer Bars applet contains material to introduce many basic mathematical concepts, such as addition, subtraction, multiplication, division, fractions, geometry, chart...
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Two Less Than - PDA version
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Ordering numbers (Math 2) |
Calculator |
Tool |
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[2]
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Select the number that is "two less than" the highlighted number.
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3D Shape Match
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Patterns (Math 2) |
Flash |
Tool |
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[0]
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Simple to play pelmanism game where students must recognise and remember the positions of matching cards.
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Count Us In: Game 1
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Number sense (Math 2) |
Flash |
Tool |
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[0]
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The object of the game is to ensure that you have the same number of sheep in each paddock. To pick up a sheep in the left paddock, click on it. To drop the sheep, click again. Repeat this until you h...
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Count Us In: Game 11
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Counting (Math 2) |
Flash |
Tool |
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[0]
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The player has to move a frog across a pond always using the next highest number.
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Count Us In: Game 3
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Number sense (Math 2) |
Flash |
Tool |
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[0]
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Choose a level and then count all the things in the picture that are the same as the one in the count box.
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Count Us In: Game 4
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Ordinal numbers (Math 2) |
Flash |
Tool |
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[0]
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The object of the game is to move the children into the cars in order. Click on a child (or balloon) to move it into a car. The yellow outline shows which car needs to be filled. Repeat this until you...
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Count Us In: Game 5
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Number sense (Math 2) |
Flash |
Tool |
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[1]
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The object of the game is to move the feathers with pictures to the correct feather number. Click on the feather and drag it to the correct number. If the feather is correct it will drop into place. R...
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Count Us In: Game 6
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Number sense (Math 2) |
Flash |
Tool |
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[1]
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The object of the game is to move the crayons with word numbers to the correct number. Click on the crayon and drag it to the correct area its number points to. If the number is correct the color will...
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Flash Math
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Counting (Math 2) |
Flash |
Tool |
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[6]
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In a game context students select a sequence of numbers using the "rule" stated for that game. There are three levels that a user can choose including easy, medium, or hard.
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