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Resource Name 
Topic (Course) 
Technology 
Type 
$? 
Rating 

Thinking Blocks: Addition and ...

Algebra (Math 3) 
Flash 
Tool 

[3]

Learn how to solve word problems involving addition and subtraction. Organize story components into visual models that are easy to understand.

Thinking Blocks: Multiplicatio...

Algebra (Math 3) 
Flash 
Tool 

[3]

Learn how to solve challenging multiplication and division problems by building simple math models.

Towers of Hanoi

Patterns and sequences (Math 3) 
Java Applet 
Tool 

[3]

Solve the tower problem and test your theory by varying the number of disks.
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Resources for Interactive Whit...

Algebra (Math 3)+ 
Flash 
Tool 

[2]

These simple maths resources for interactive whiteboards emphasize student differentiation and progression. All activities are linked to a key objective/objectives from the UK's Primary Framework. ...
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Mastermind

Patterns and sequences (Math 3) 
Java Applet 
Tool 

[2]

This virtual manipulative is a version of the classic Mastermind game of logic. Win the game by discovering the colors of the four peg solution.
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Set Puzzles

Algebra (Math 3) 
Sketchpad 
Tool 

[1]

Students use logical reasoning skills to determine what numbers go inside three different colored circles to create given sums. Students are informally introduced to the concept of sets.
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Color Patterns

Patterns and sequences (Math 3) 
Java Applet 
Tool 

[2]

Arrange colors to complete a pattern.
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Attribute Trains

Patterns and sequences (Math 3) 
Java Applet 
Tool 

[1]

Learn about shape, color, and number patterns by completing trains of blocks.
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Fifteen Puzzle

Patterns and sequences (Math 3) 
Java Applet 
Tool 

[1]

Solve this virtual version of the classical fifteen puzzle by arranging its tiles.
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Peg Puzzle

Patterns and sequences (Math 3) 
Java Applet 
Tool 

[1]

This virtual manipulative is the classic logic peg puzzle. The goal of the puzzle is to switch the the pegs on the left with the pegs on the right by moving one peg at a time.
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Manny's Rumba

Number sentences (Math 3) 
Shockwave 
Tool 

[1]

Given a target number in the form of an equation "Make x = (number) blocks," move the base ten blocks (ones or tens) to the area showing the target number.
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Spy Game Lesson

Patterns and sequences (Math 3) 
Calculator 
Lesson Plan 

[0]

Students will learn how to do modular math and use it to decipher encrypted messages.
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Patterns on Charts

Patterns and sequences (Math 3) 
Java Applet 
Lesson Plan 

[0]

Students find, record, and analyze patterns on hundred and multiplication charts. They also use an online calculator to generate patterns and then record them on a chart.
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A Million Fish...More or Less,...

Patterns and sequences (Math 3) 
TI10 
Lesson Plan 

[0]

Using this activity students explore patterns; use the constant function on the calculator; guess the constant function programmed into the calculator.
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Three Scientists and Three Ban...

Patterns and sequences (Math 3) 
Computer 
Tool 

[0]

A rivercrossing problem in which the goal is to get both scientists and bandits across without having the bandits outnumber the scientists on either side of the river during the process.
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Math Doodles: Double Traits

Patterns and sequences (Math 3) 
Flash 
Tool 

[0]

Each figure is made up of three traits: shape, number, and color. Click on any two figures to trade their locations. Rearrange the figures in the grid so that figures bordering each other share at lea...
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Math Doodles: Hydro Maze

Patterns and sequences (Math 3) 
Flash 
Tool 

[0]

Guide the ball through all eight golden tunnels. Click on two sections of the maze to transfer water from one section of the maze to the other. Clicking on a red valve will open and close a section.
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Number Balance

Number sentences (Math 3) 
Flash 
Tool 

[0]

An activity for developing understanding of simple equations. Hide individual numbers or symbols as you wish. Designed for teacherled investigations. Find this activity in this list for a Word docume...
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Number Balance KS2

Number sentences (Math 3) 
Flash 
Tool 

[0]

An activity for developing understanding of simple equations. Hide individual numbers or symbols as you wish. Uses the less than and greater than symbols as well as equals.
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The 4 Digit Sequencer

Patterns and sequences (Math 3) 
Flash 
Tool 

[0]

Given a starting number and step size, this sequencer challenges students to deduce the terms of a sequence by viewing subsets of the pattern. The sequencer allows for the input of fourdigit and nega...
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Sticky Numbers

Number sentences (Math 3) 
Flash 
Tool 

[0]

Fridgemagnet style numbers and symbols for a variety of open ended tasks. Use the notepad to capture equations made.
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Magic Number Cauldron

Algebra (Math 3) 
Flash 
Tool 

[0]

Using a Macbeth style backdrop, ingredients are added to the witches' cauldron to make a number spell. The activity needs supporting via teacher questioning but the basic objective is to work out the ...
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Guess My Number 1100

Patterns and sequences (Math 3) 
Flash 
Tool 

[0]

A guessing game to find out what number the computer is thinking of. The activity can be used to develop number recognition and sequencing up to 100.
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Circles and Squares

Algebra (Math 3) 
Sketchpad 
Tool 

[0]

Using arithmetic reasoning and logic, players try to determine the secret values of the square and circle in as few turns as possible.
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HandsOn Math Attribute Blocks

Patterns and sequences (Math 3) 
iPad 
Tool 
$ 
[0]

HandsOn Math Attribute Blocks provides an interactive learning environment for learning and enhancing mathematical concepts related to set theory, geometry, number theory, and logical thinking. Attri...
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