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Resource Name 
Topic (Course) 
Technology 
Type 
$? 
Rating 

Making Change

Money/coins (Math 3) 
Flash 
Tool 

[1]

Students are given the sale price and the amount of money paid by a customer. They must calculate the amount of change due, then click and drag the fewest number of coins and bills to make change.
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Just Kids Games: Making Change

Money/coins (Math 3) 
Java Applet 
Tool 

[1]

Practice making change for customers' purchases by sliding coins out of the cash register and on to the counter.
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Third Grade Splash Math [HD Fu...

Money/coins (Math 3) 
iPad 
Tool 
$ 
[1]

Splash Math HD is the full version of this app with 13 chapters covering over 185 math skills and a supply of problems appropriate for third grade students.
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Math Doodles: Sums Stacker

Money/coins (Math 3) 
Flash 
Tool 

[6]

Click and drag values from stack to stack until the sums of each stack equals the given targets.
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Money

Money/coins (Math 3) 
Java Applet 
Tool 

[2]

Learn about money by counting and making change.
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Coins to 50p

Money/coins (Math 3) 
Flash 
Tool 

[0]

Open ended resource for teachers to ask their pupils questions as part of a whole class starter activity on money in maths. Uses U.K. coin values.
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Coins to £2.00

Money/coins (Math 3) 
Flash 
Tool 

[0]

Open ended resource for teachers to ask their pupils questions as part of a whole class starter activity on money in maths. Uses U.K. coin values.
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Moneybox to £2.00

Money/coins (Math 3) 
Flash 
Tool 

[0]

A KS 1 money application where teachers and pupils can drag coins into a money box and then calculate the money box total. Uses coins 1p to 20p to a maximum total of £2.00U.K. coin values.
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Mr. Toffee's Sweet Shop

Money/coins (Math 3) 
Flash 
Tool 

[0]

A KS 1 money application where teachers and pupils can choose items to buy and then pay for them by dragging coins onto a hand Uses coins 1p to 20p to a maximum total of £2.00U.K. coin values.
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Money Match

Money/coins (Math 3) 
Flash 
Tool 

[0]

Use the coins from the virtual purse to make various amounts from 20p to £5.00 (UK values). Or calculate change when buying various items priced at either 20p, £1.00 or £5.00.
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White Elephant

Money/coins (Math 3) 
Flash 
Tool 

[0]

Teachers and pupils can choose items to buy and then pay for them by dragging coins onto a hand. Uses U.K. coins 1p to £2.00 to a maximum total of £20.00.
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Change White Elephant Shop

Money/coins (Math 3) 
Flash 
Tool 

[0]

This activity is designed to extend mental work with (U.K.) money to practice giving the correct change for amounts up to £20 from £5, £10 and £20 notes.
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Moneybox to £20.00

Money/coins (Math 3) 
Flash 
Tool 

[0]

Teachers and pupils can drag coins into a money box and then calculate the money box total. Uses U.K. coins 1p to £2.00 to a maximum total of £20.00.
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XPMath: Coins Mystery

Money/coins (Math 3) 
Flash 
Tool 

[0]

There are two bags of coins. You know the type and number of coins in one bag. You also know the total dollar amount in both bags. Can you find the number of coins in the mystery bag?
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Money

Money/coins (Math 3) 
Flash 
Tool 

[0]

This module is about calculating with amounts of money, and includes factsheets, worksheets, a quiz at three levels of difficulty, and eight different games with which to practice mental addition and ...
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CheckOut Challenge

Money/coins (Math 3) 
Flash 
Tool 

[0]

Students practice their changemaking skills with U.K. pounds and pence in this shopping game.
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Coin Box

Money/coins (Math 3) 
Java Applet 
Tool 

[0]

Learn how to count, collect, exchange, and make change for coins. The coin tiles help you count as you learn the value of each coin. How many of the games can you master?
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Fun Shopping Game for Kids

Money/coins (Math 3) 
Java Applet 
Tool 

[0]

Users read the shopping note and buy the items they are supposed to while remembering to spend as little money as possible. Buy various fruits, breads, drinks and snacks using the correct amount of mo...
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Money Experience for Kids

Money/coins (Math 3) 
JavaScript 
Tool 

[0]

Four different money activities let kids count money, make change, and spend money within a limit.
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