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Resource Name 
Topic (Course) 
Technology 
Type 
$? 
Rating 

Number Sequences: III

Patterns and sequences (Math 4) 
Computer 
Activity 
$ 
[1]

Alterable worksheet in which students fill in the missing numbers in sequences, counting forwards and backwards in 6's, 7's, 8's, 9's, 10's, 11's, 15's, 19's, 21's, and 25's. Fee required to print; s...
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Bricks Activity

Patterns and sequences (Math 4) 
Java Applet 
Activity 

[0]

Student page for the classroom activity (also called the Masonry Problem; a variation on polyominoes) to be explored through manipulatives (dominoes). Students explore different possibilities of makin...
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Domino Activity

Patterns and sequences (Math 4) 
Java Applet 
Activity 

[0]

Student page for the classroom activity (similar to Pentomino + 1 = Hexomino; a variation on polyominoes) to be explored through manipulatives (paper dominoes). Students explore whether it is possible...
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Locker Problem Activity

Patterns and sequences (Math 4) 
Java Applet 
Activity 

[1]

A classroom activity (also called 1000 Lockers) to be explored through the use of manipulatives and a ClarisWorks spreadsheet. Students then look for patterns and write the answer algebraically.
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Spy Game Lesson

Patterns and sequences (Math 4) 
Calculator 
Lesson Plan 

[0]

Students will learn how to do modular math and use it to decipher encrypted messages.
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Patterns on Charts

Patterns and sequences (Math 4) 
Computer 
Lesson Plan 

[0]

Students find, record, and analyze patterns on hundred and multiplication charts. They also use an online calculator to generate patterns and then record them on a chart.
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Bricks Activity

Patterns and sequences (Math 4) 
Java Applet 
Lesson Plan 

[0]

Classroom activity (also called the Masonry Problem; a variation on polyominoes) to be explored through manipulatives (dominoes). Students explore different possibilities of making brick walls with an...
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Domino Activity

Patterns and sequences (Math 4) 
Java Applet 
Lesson Plan 

[0]

A classroom activity (similar to Pentomino + 1 = Hexomino; a variation on polyominoes) to be explored through manipulatives (paper dominoes). Students explore whether it is possible to cover a 6x5 gri...
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Locker Problem

Patterns and sequences (Math 4) 
Java Applet 
Lesson Plan 

[0]

A classroom activity (also called 1000 Lockers) to be explored through the use of manipulatives and a ClarisWorks spreadsheet. Students then look for patterns and write the answer algebraically.
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A Million Fish...More or Less,...

Patterns and sequences (Math 4) 
TI10 
Lesson Plan 

[0]

Using this activity students explore patterns; use the constant function on the calculator; guess the constant function programmed into the calculator.
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TeachingTools.com

Patterns and sequences (Math 4) 
Computer 
Support Material 
$ 
[1]

TeachingTools.com contains a series of online "tools" enabling you to quickly generate an almost infinite number of math (and other subjects) worksheets and their answer keys.
You can then choose to...
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Building a Brick Wall

Patterns and sequences (Math 4) 
Java Applet 
Support Material 

[0]

A pictorial representation of the pattern that emerges as you investigate the problem posed in the Domino Activity.
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Fibonacci Numbers and Brick Wa...

Patterns and sequences (Math 4) 
Java Applet 
Support Material 

[0]

This page explains the connection between the Fibonacci numbers to brick wall patterns.
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Number Sequences: IV

Patterns and sequences (Math 4) 
Computer 
Tool 
$ 
[0]

Alterable worksheet in which students fill in missing numbers in sequences, counting in steps of 0.1, 0.2, 0.25, and 0.5 Fee required to print; see this page.
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Three Scientists and Three Ban...

Patterns and sequences (Math 4) 
Computer 
Tool 

[0]

A rivercrossing problem in which the goal is to get both scientists and bandits across without having the bandits outnumber the scientists on either side of the river during the process.
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A Closer Look at Earth, from S...

Patterns and sequences (Math 4) 
Flash 
Tool 

[1]

There are two activities for students to try: the Seasons Activity and the Scavenger Hunt. In the Seasons activity users order strips of the earth by month. Hints and scaffolds are built into the to...
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Math Doodles: Double Traits

Patterns and sequences (Math 4) 
Flash 
Tool 

[0]

Each figure is made up of three traits: shape, number, and color. Click on any two figures to trade their locations. Rearrange the figures in the grid so that figures bordering each other share at lea...
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Math Doodles: Hydro Maze

Patterns and sequences (Math 4) 
Flash 
Tool 

[0]

Guide the ball through all eight golden tunnels. Click on two sections of the maze to transfer water from one section of the maze to the other. Clicking on a red valve will open and close a section.
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Resources for Interactive Whit...

Patterns and sequences (Math 4) 
Flash 
Tool 

[2]

These simple maths resources for interactive whiteboards emphasize student differentiation and progression. All activities are linked to a key objective/objectives from the UK's Primary Framework. ...
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The 4 Digit Sequencer

Patterns and sequences (Math 4) 
Flash 
Tool 

[0]

Given a starting number and step size, this sequencer challenges students to deduce the terms of a sequence by viewing subsets of the pattern. The sequencer allows for the input of fourdigit and nega...
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Attribute Trains

Patterns and sequences (Math 4) 
Java Applet 
Tool 

[1]

Learn about shape, color, and number patterns by completing trains of blocks.
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Color Patterns

Patterns and sequences (Math 4) 
Java Applet 
Tool 

[2]

Arrange colors to complete a pattern.
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Fifteen Puzzle

Patterns and sequences (Math 4) 
Java Applet 
Tool 

[1]

Solve this virtual version of the classical fifteen puzzle by arranging its tiles.
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Locker Problem

Patterns and sequences (Math 4) 
Java Applet 
Tool 

[0]

Investigate the famous Locker problem. Invent your own version! This applet has a feature that allows students to investigate some of their own versions of the locker problem. For example, instead of ...
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Mastermind

Patterns and sequences (Math 4) 
Java Applet 
Tool 

[2]

This virtual manipulative is a version of the classic Mastermind game of logic. Win the game by discovering the colors of the four peg solution.
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