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Mental Math

Mental math (Math 6) 
Computer 
Lesson Plan 

[7]

Mental math teaching strategy for capturing the attention of a class. Provides game suggestions and problem examples.
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Operations with Integers

Operations with numbers (Math 6)+ 
Computer 
Lesson Plan 

[1]

Lesson plan and tutorial for the shareware program, Math Stars, by Roger Clary. Includes ideas for introducing integers even if the software is not used.
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Play with Bees Information for...

Probability (Math 6) 
Computer 
Lesson Plan 

[0]

Suggestions of question prompts to provide students as they use Play with Bees, one of the Alive Maths microworlds.
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Play with Frogs Information fo...

Number sense (Math 6)+ 
Computer 
Lesson Plan 

[1]

Suggestions of question prompts to provide students as they use Play with Frogs, one of the Alive Maths microworlds.
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Real Estate Tycoon

Simplifying fractions (Math 6)+ 
Computer 
Lesson Plan 

[0]

In this yearlong project, students design, "build," and "sell" a house; after which they simulate investment of the profits in the stock market. Along the way, students make scale drawings, compute w...
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Rolling a Pair of Dice

Bar graphs (Math 6)+ 
Computer 
Lesson Plan 

[0]

In this lesson, students use Logo for a computer simulation for rolling dice to speed up the work such that they can "roll dice" more times, keeping track of the outcomes. It is not intended to be an ...
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Studying Angles using Logo

Geometry in the plane (Math 6) 
Computer 
Lesson Plan 

[0]

A group of Logo procedures to investigate angles. Use these two ways: if time is short, use the procedures as they are to investigate angles with students. If there's more time, let students join in c...
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The Next Billion

Data analysis (Math 6) 
Computer 
Lesson Plan 

[1]

In 1999 the world population passed the 6 billion mark. In this lesson, students predict when it will reach 7 billion. To do so, they use an online counter (from the PBS site, "Six Billion and Bey...
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What is Area?

Perimeter (Math 6)+ 
Computer 
Lesson Plan 

[0]

Collaborative group activity comparing area and perimeter using HandsOn Math software by Ventura Educational Systems. The ideas could also be adapted to use with other software or a Java applet.
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A Graphical Analysis of M&M’s ...

Bar graphs (Math 6)+ 
Excel 
Lesson Plan 

[0]

Students will create bar graphs and pie graphs, use these graphs and the statistical calculations done in a previous activity to compare individual data with class data and discuss the effect of sampl...
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Analyzing Temperature Trends f...

Bar graphs (Math 6)+ 
Excel 
Lesson Plan 

[1]

Students will collect temperature data from the data archive of the National Climatic Data Center website. They will choose three cities with similar latitude or longitude and compare the average tem...
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Collecting and Numerically Ana...

Finding percentages (Math 6)+ 
Excel 
Lesson Plan 

[1]

In this investigation, students collect, organize, and analyze color data from individual sized bags of plain M&Ms (1.69 oz.). This activity is designed to be an introduction to the calculation capabi...
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Rational Number Relationships

Fractions <> decimals (Math 6)+ 
Excel 
Lesson Plan 

[0]

In this activity, students use an interactive spreadsheet template to explore relationships and patterns in rational numbers. The students will also learn how to create the template. Students will exp...
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Chase Me Lesson Plan

Probability (Math 6) 
Flash 
Lesson Plan 

[0]

Students experiment with a dice game to predict outcomes.
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Mars Exploration Applet Activi...

Time (Math 6)+ 
Flash 
Lesson Plan 

[0]

The Mars Spaceship Exploration applet is designed to expose students with different basic facts about Mars, and engage students in an exploration activity. The goals of the applet are that students wi...
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Mars Exploration Drawing Activ...

Time (Math 6)+ 
Flash 
Lesson Plan 

[0]

The purpose of the drawing activity is twofold. First, the drawing activity serves as an opportunity to remind students of the facts they learned in the applet. Second, the drawing activity provides a...
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Mars Exploration Learning Goal...

Time (Math 6)+ 
Flash 
Lesson Plan 

[0]

Three learning goals for the Mars Exploration Activity are listed and described as well as assessment opportunities for each of the learning goals.
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The Game of SKUNK

Probability (Math 6)+ 
Flash 
Lesson Plan 

[1]

The game of SKUNK involves 5 rounds (the letters S,K,U,N,K). A pair of dice is rolled and students accumulate points represented by the sum of the numbers on the dice.
At the start of the...
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An Introduction to Arithmetic ...

Sequences & series (Math 6) 
Java Applet 
Lesson Plan 

[0]

This lesson is designed to introduce students to the idea of an arithmetic sequence.
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Area

Area (Math 6) 
Java Applet 
Lesson Plan 

[0]

Introduces the concept of area.
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Box Plots

Boxandwhisker plots (Math 6) 
Java Applet 
Lesson Plan 

[1]

Introduces students to quartiles and box plots.
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Bricks Activity

Patterns and sequences (Math 6)+ 
Java Applet 
Lesson Plan 

[0]

Classroom activity (also called the Masonry Problem; a variation on polyominoes) to be explored through manipulatives (dominoes). Students explore different possibilities of making brick walls with an...
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Cartesian Coordinate System

Rect coordinate geometry (Math 6) 
Java Applet 
Lesson Plan 

[0]

This lesson is designed to familiarize students to the Cartesian Coordinate System and its many uses in the world of mathematics.
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Clock Arithmetic and Cryptogra...

Operations with numbers (Math 6)+ 
Java Applet 
Lesson Plan 

[2]

The following discussions and activities are designed to lead the students to practice their basic arithmetic skills by learning about clock arithmetic (aka modular arithmetic) and cryptography.
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Domino Activity

Patterns and sequences (Math 6)+ 
Java Applet 
Lesson Plan 

[0]

A classroom activity (similar to Pentomino + 1 = Hexomino; a variation on polyominoes) to be explored through manipulatives (paper dominoes). Students explore whether it is possible to cover a 6x5 gri...
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