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Technology 
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Bricks Activity

Patterns and sequences (Math 6) 
Java Applet 
Activity 

[0]

Student page for the classroom activity (also called the Masonry Problem; a variation on polyominoes) to be explored through manipulatives (dominoes). Students explore different possibilities of makin...
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Domino Activity

Patterns and sequences (Math 6) 
Java Applet 
Activity 

[0]

Student page for the classroom activity (similar to Pentomino + 1 = Hexomino; a variation on polyominoes) to be explored through manipulatives (paper dominoes). Students explore whether it is possible...
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Locker Problem Activity

Patterns and sequences (Math 6) 
Java Applet 
Activity 

[1]

A classroom activity (also called 1000 Lockers) to be explored through the use of manipulatives and a ClarisWorks spreadsheet. Students then look for patterns and write the answer algebraically.
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Patterns, Relations, and Funct...

Patterns and sequences (Math 6) 
Java Applet 
Activity 

[1]

This eModule presents sequences of geometric patterns and encourages students to generate rules and functions describing relationships between the pattern number and characteristics of the pattern. S...
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Function Graphing

Patterns and sequences (Math 6) 
TINspire 
Activity 

[0]

This activity focuses on:
* graphing an ordered pair, (a, f(a)), for a function f
* the connection between a function, its table, and its graph
* the interpretation of the horizontal coordinate o...
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Bricks Activity

Patterns and sequences (Math 6) 
Java Applet 
Lesson Plan 

[0]

Classroom activity (also called the Masonry Problem; a variation on polyominoes) to be explored through manipulatives (dominoes). Students explore different possibilities of making brick walls with an...
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Domino Activity

Patterns and sequences (Math 6) 
Java Applet 
Lesson Plan 

[0]

A classroom activity (similar to Pentomino + 1 = Hexomino; a variation on polyominoes) to be explored through manipulatives (paper dominoes). Students explore whether it is possible to cover a 6x5 gri...
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Locker Problem

Patterns and sequences (Math 6) 
Java Applet 
Lesson Plan 

[0]

A classroom activity (also called 1000 Lockers) to be explored through the use of manipulatives and a ClarisWorks spreadsheet. Students then look for patterns and write the answer algebraically.
More: lessons, discussions, ratings, reviews,...

Patterns, Relations, and Funct...

Patterns and sequences (Math 6) 
Java Applet 
Lesson Plan 

[0]

These guided, interactive activities present sequences of geometric patterns and encourage students to generate rules and functions describing relationships between the pattern number and characterist...
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Building a Brick Wall

Patterns and sequences (Math 6) 
Java Applet 
Support Material 

[0]

A pictorial representation of the pattern that emerges as you investigate the problem posed in the Domino Activity.
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Fibonacci Numbers and Brick Wa...

Patterns and sequences (Math 6) 
Java Applet 
Support Material 

[0]

This page explains the connection between the Fibonacci numbers to brick wall patterns.
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The Eight Queens Problem

Patterns and sequences (Math 6) 
Computer 
Tool 

[0]

Place 8 queens on the chess board in such a way so that no queen can attack another. One solution provided.
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Three Scientists and Three Ban...

Patterns and sequences (Math 6) 
Computer 
Tool 

[0]

A rivercrossing problem in which the goal is to get both scientists and bandits across without having the bandits outnumber the scientists on either side of the river during the process.
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A Closer Look at Earth, from S...

Patterns and sequences (Math 6) 
Flash 
Tool 

[1]

There are two activities for students to try: the Seasons Activity and the Scavenger Hunt. In the Seasons activity users order strips of the earth by month. Hints and scaffolds are built into the to...
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Math Doodles: Double Traits

Patterns and sequences (Math 6) 
Flash 
Tool 

[0]

Each figure is made up of three traits: shape, number, and color. Click on any two figures to trade their locations. Rearrange the figures in the grid so that figures bordering each other share at lea...
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Math Doodles: Hydro Maze

Patterns and sequences (Math 6) 
Flash 
Tool 

[0]

Guide the ball through all eight golden tunnels. Click on two sections of the maze to transfer water from one section of the maze to the other. Clicking on a red valve will open and close a section.
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Resources for Interactive Whit...

Patterns and sequences (Math 6) 
Flash 
Tool 

[2]

These simple maths resources for interactive whiteboards emphasize student differentiation and progression. All activities are linked to a key objective/objectives from the UK's Primary Framework. ...
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Fifteen Puzzle

Patterns and sequences (Math 6) 
Java Applet 
Tool 

[1]

Solve this virtual version of the classical fifteen puzzle by arranging its tiles.
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Let's Do Math Checkerboard

Patterns and sequences (Math 6) 
Java Applet 
Tool 

[2]

As a problem solving activity, students determine how many squares are on a checkerboard. Students drag highlighted squares of various sizes around the board to count the number of squares. They enter...
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Locker Problem

Patterns and sequences (Math 6) 
Java Applet 
Tool 

[0]

Investigate the famous Locker problem. Invent your own version! This applet has a feature that allows students to investigate some of their own versions of the locker problem. For example, instead of ...
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Number Patterns

Patterns and sequences (Math 6) 
Java Applet 
Tool 

[2]

Arrange numbers to complete a pattern of numbers.
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Spotting Numbers

Patterns and sequences (Math 6) 
Java Applet 
Tool 

[0]

With this tool, students can create and explore their own patterns using colored dots on a grid.
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Spotting Numbers Problems

Patterns and sequences (Math 6) 
Java Applet 
Tool 

[0]

This tool uses colored spots to create geometric patterns. Questions probe understanding and ask students to generate rules and functions.
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Tower of Hanoi

Patterns and sequences (Math 6) 
Java Applet 
Tool 

[2]

Solve the Tower of Hanoi problem with different levels and see an explanation of the recursion relationship involved.
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Towers of Hanoi

Patterns and sequences (Math 6) 
Java Applet 
Tool 

[3]

Solve the tower problem and test your theory by varying the number of disks.
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