Browsing: All Content in Math 7 for Experimental probability Browse discussions |
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Resource Name |
Topic (Course) |
Technology |
Type |
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Rating |
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Spinner
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Experimental probability (Math 7) |
Java Applet |
Tool |
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[0]
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Students can create a game spinner with one to twelve sectors to look at experimental and theoretical probabilities.
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The Birthday Problem
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Experimental probability (Math 7) |
Java Applet |
Tool |
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[0]
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How likely is it that two people in your class have the same birthday? Choose the number of students in a class, and have the applet generate birthdays for them. Run a number of trials, and look at th...
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Two Colors Applet
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Experimental probability (Math 7) |
Java Applet |
Tool |
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[0]
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Students choose between three boxes and choose one marble from the box to look at conditional probabilities.
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Understanding Experimental Pro...
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Experimental probability (Math 7) |
Java Applet |
Tool |
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[0]
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Experiment with experimental probability using a fixed size section spinner, a variable section spinner, 2 regular 6-sided number cubes or design your own number cubes. Appropriate for elementary grad...
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Marble Mania!
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Experimental probability (Math 7) |
JavaScript |
Tool |
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[1]
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This is an interactive activity in which the randomness and probability of marbles being pulled out of a "bag" are calculated automatically and for trials up to 500. In short, students will be able...
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The Guessing 1-100 Game
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Experimental probability (Math 7) |
JavaScript |
Tool |
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[1]
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Guess which number the computer picked; this tool records your number of guesses and tells you whether you should guess higher or lower.
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Virtual Coin Toss
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Experimental probability (Math 7) |
JavaScript |
Tool |
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[0]
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Find out whether there are more heads or tails when you toss a coin 100 times, 1000 times, 10,000 times, or more. This tool records your current experiment and the cumulative results of previous tosse...
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The Random Ball-Picking Machin...
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Experimental probability (Math 7) |
Shockwave |
Tool |
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[1]
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Predict the likelihood that a colored ball gets randomly selected out of a bowl. Then pull a lever to pick a ball at random, keeping track of which color comes out, and comparing the result with what ...
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