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Probability and Relative Frequ...

Probability (Math 6)+ 
Java Applet 
Activity 

[1]

Online unit that uses spinners, dice, box models, and scenarios to introduce and give students experience with probability. Covered concepts include outcome space, event, relative frequency, relative ...
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Strings

Probability (Math 6)+ 
Flash 
Activity 

[1]

Simulates the problem of the probability of n loops forming if the ends of 4 strings are tied together. Students see a "bag" with 8 string ends randomly dispersed. Clicking on two ends ties t...
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The Lottery Game

Probability (Math 6)+ 
Java Applet 
Activity 

[1]

Students learn more about probability and randomness. Try to understand the principles behind the coin toss and answer the questions provided.
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Chase Me Lesson Plan

Probability (Math 6)+ 
Flash 
Lesson Plan 

[0]

Students experiment with a dice game to predict outcomes.
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Ideas that Lead to Probability

Probability (Math 6)+ 
Java Applet 
Lesson Plan 

[0]

Introduces students to concepts used which lead to probability.
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Introduction to the Concept of...

Probability (Math 6)+ 
Java Applet 
Lesson Plan 

[0]

An activity and two discussions of this lesson introduce the concept of probability and the basic set operations that are useful in solving probability problems that involve counting outcomes. This ma...
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Play with Bees Information for...

Probability (Math 6)+ 
Computer 
Lesson Plan 

[0]

Suggestions of question prompts to provide students as they use Play with Bees, one of the Alive Maths microworlds.
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Probability and Relative Frequ...

Probability (Math 6)+ 
Java Applet 
Lesson Plan 

[0]

This eModule uses spinners, dice, box models, and scenarios to introduce and give students experience with probability. Covered concepts include outcome space, event, relative frequency, relative freq...
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The Cereal Box Problem: A Less...

Probability (Math 6)+ 
Java Applet 
Lesson Plan 

[0]

Suppose there was one of six prizes inside your favorite box of cereal. Perhaps it's a pen, a plastic movie character, or a picture card. How many boxes of cereal would you expect to have to buy, to g...
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Ask Dr. Math: FAQ: Introductio...

Probability (Math 6)+ 
Computer 
Support Material 

[0]

An introduction to basic concepts of probability.
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Ask Dr. Math: FAQ: Probability...

Probability (Math 6)+ 
Computer 
Support Material 

[0]

An introduction to the uses of probability in everyday life, including: weather forecasting, flipping coins, batting averages, lightning strikes, and the lottery.
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Equally Likely (Fair) Choice D...

Probability (Math 6)+ 
Calculator 
Support Material 

[0]

The proper meaning of the term "fair."
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Polyhedra Discussion

Probability (Math 6)+ 
Calculator 
Support Material 

[0]

Questions about dice lead to a discussion of polyhedra and geometric probability.
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Probability and Outcome Discus...

Probability (Math 6)+ 
Calculator 
Support Material 

[0]

Introduction and initial discussion of the concept of probability.
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Random Number Generators Dialo...

Probability (Math 6)+ 
Calculator 
Support Material 

[0]

Different methods for random fair choice between several numbers.
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Cereal Box Problem Simulation

Probability (Math 6)+ 
Java Applet 
Tool 

[1]

Java simulation of shopping trips to buy cereal boxes with prizes. Used to determine the expected value of number of trips to get at least one of each type of prize.
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Coin Toss

Probability (Math 6)+ 
Java Applet 
Tool 

[3]

Explore probability concepts by simulating repeated coin tosses.
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Duplicate Birthdays

Probability (Math 6)+ 
Flash 
Tool 

[0]

This Flashbased simulation randomly generates birthdays and checks for a match. It can repeatedly generate the same number of birthdays to allow, for example, the determination of how large a group ...
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Four Door Problem

Probability (Math 6)+ 
Flash 
Tool 

[0]

Simulation of the Four Door Problem, a variation of the socalled "Monty Hall Problem" with four doors instead of three. The user is presented with four closed doors, behind exactly one of which lies...
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Galton's Quincunx

Probability (Math 6)+ 
Flash 
Tool 

[0]

Francis Galton was a pioneer in the study of heredity and statistics. His quincunx (a pattern of five dots, as on dice) is modeled in this Flash activity.
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Lottery Applet: Coin Toss

Probability (Math 6)+ 
Java Applet 
Tool 

[0]

This applet simulates a coin toss. It will toss a coin until a set number of the same side is tossed in a row. Students can also try to guess if the next toss will result in a head or a tail. It shows...
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Marbles

Probability (Math 6)+ 
Java Applet 
Tool 

[0]

This activity allows the user to investigate probability and randomness using a simuation of a marble bag. By adjusting various settings, the student can learn about conditional probability and statis...
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Play with Bees

Probability (Math 6)+ 
JavaScript 
Tool 

[1]

This is the Bees microworld. What happens when you send hundreds of bees flying in different directions? Can you predict what will happen?
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Race Applet

Probability (Math 6)+ 
Java Applet 
Tool 

[0]

This applet allows the user to simulate a race where the results are based on the roll of a die. The user can determine which player moves forward for a given roll.
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Random

Probability (Math 6)+ 
Flash 
Tool 

[0]

Discover that randomness is a process in which the outcomes of an experiment all have the same chance of happening. This resource includes a lesson, simulation, and question set.
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