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Resource Name 
Topic (Course) 
Technology 
Type 
$? 
Rating 

Integral Test Estimate

The integral test, pseries (Calculus) 
Flash 
Tool 

[0]

Solution to a problem: for how many terms must one sum the series 7/n^4 so that the error is at most .00001?
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Integral Test Estimate

The integral test, pseries (Calculus) 
Java Applet 
Tool 

[0]

Solution to a problem: for how many terms must one sum the series 7/n^4 so that the error is at most .00001?
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Episode 10: Time

Time (Kindergarten)+ 
Flash 
Lesson Plan 

[0]

Activities to develop an appreciation of the passing of time, the need to keep accurate measurements and the difference between analog and digital clocks.
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Clock Wise

Time (Kindergarten)+ 
Java Applet 
Tool 

[0]

This activity allows the user to input any time through the day and see it displayed on the clock. The user can also choose to have a random time displayed and try to correctly identify it.
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Count Us In: Game 10

Time (Kindergarten)+ 
Flash 
Tool 

[0]

The player find matching cards with both analogue and digital times.
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Time  Analog and Digital Cloc...

Time (Kindergarten)+ 
Java Applet 
Tool 

[0]

Interactively set the time on digital and analog clocks.
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Chron me!

Time (Kindergarten)+ 
JavaScript 
Tool 

[0]

Chron me! is an online stopwatch. You may use it to just time a specific activity or monitor your daily tasks. Versions available include full, mini, and blogfriendly widget.
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MathTappers: ClockMaster

Time (Kindergarten)+ 
iPad 
Tool 

[0]

Clockmaster is a game to help children make the connection between hours and minutes and to help them become fluent in both reading and setting time on digital and analog clocks. Compatible with iPhon...
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Elapsed Time

Time (Math 2)+ 
Java Applet 
Tool 

[0]

Practice finding elapsed time given a starting time and an ending time.
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Reading Times and Dates

Time (Math 3)+ 
Flash 
Tool 

[0]

The aim of this module is to introduce telling time in reading clocks and differing date formats, through the use of factsheets, worksheets, a quiz at multiple levels of difficulty, and a game. Find a...
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Timetables

Time (Math 3)+ 
Flash 
Tool 

[0]

The Timetables module introduces reading timetables and planning journeys, including reading 24 hour clocks and some calculating of journey times, using factsheets, worksheets, and a quiz at multiple ...
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Stopwatch

Time (Math 4)+ 
Java Applet 
Tool 

[0]

Functions just like a real stopwatch as well as recording set times, accurate to the nearest tenth of a second.
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Cumulative area

To evaluate definite integrals (Calculus)+ 
Java Applet 
Tool 

[0]

Explore the Fundamental Theorem of Calculus as applied to a specific function.
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Antiderivatives / Indefinite I...

To represent an antiderivative (Calculus) 
Flash 
Tool 

[0]

Explores the idea that integration and differentiation are inverse operations.
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Fundamental Theorem of Calculu...

To represent an antiderivative (Calculus) 
Java Applet 
Tool 

[0]

Graph the integral from a to x of sin(t) as a and x change.
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Antiderivatives from Slope and...

To represent an antiderivative (Calculus) 
Java Applet 
Tool 

[0]

A Java applet that introduces the concept of antiderivatives and the indefinite integral, with questions to answer using the applet. Includes a rescalable presentation version with large fonts.
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TransmoGrapher

Transformations (Math 4)+ 
Java Applet 
Tool 

[0]

This applet allows the user to explore the world of transformations, reflections, and rotations. It allows the user to translate triangles, squares, and parallelograms on both the x and yaxes.
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Transmographer 2

Transformations (Math 4)+ 
Java Applet 
Tool 

[0]

Students explore the world of translations, reflections, and rotations in the Cartesian coordinate system by transforming polygons on a coordinate plane.
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Transformations on the Coordin...

Transformations (Math 4)+ 
Java Applet 
Tool 

[0]

Practice transformations (reflection, rotation, and translation). Then try your hand at the game  figure out how to transform the shape to match the target shape. Reflections are over the x and y...
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Visualizing Transformations

Transformations (Math 5)+ 
Java Applet 
Tool 

[0]

The user can choose a transformation and apply it to a shape to observe the resulting image.
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Alphabet Geometry

Transformations (Math 5)+ 
Flash 
Tool 

[0]

Being able to visualize the movement of a shape is very important. The Flash movies on this webpage show a letter, or a polygon (after all, block letters are really just polygons), in their origina...
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Identifying Unknown Transforma...

Transformations (Math 6)+ 
Java Applet 
Tool 

[0]

The user is challenged to identify the transformation that has been used.
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Reflections over Two Intersect...

Transformations (Math 7)+ 
Sketchpad 
Activity 

[0]

Students explore what happens when they reflect a figure over a line and then reflect the image over a second line that intersects the first. The link to the activity itself is to a zip file that c...
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Linear Transformation

Transformations (Math 7) 
Java Applet 
Tool 

[0]

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Linear Transformation

Transformations (Math 7) 
Java Applet 
Tool 

[0]

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