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Resource Name 
Topic (Course) 
Technology 
Type 
$? 
Rating 

Integer Multiplication

Modeling integers (Math 5)+ 
Flash 
Tool 

[0]

Visual models show how integer multiplication can be thought of as repeated addition or subtraction. Investigate how the sign of the factors determines whether the product is positive or negative.
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Exponential Growth and Decay

Modeling, including exp. fcns. (Calculus) 
Java Applet 
Tool 

[0]

Experiment with the graphs of exponential functions.
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Exponential Growth and Decay

Modeling, including exp. fcns. (Calculus) 
Computer 
Tool 

[1]

RealMedia movies on exponential decay of radioactive material in rocks.
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Population Modeling

Modeling, including exp. fcns. (Calculus) 
Java Applet 
Tool 

[0]

Experiment with different models for the population of the United States, and try to find constants that predict the real values.
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The Malthus and Verhulst Popul...

Modeling, including exp. fcns. (Calculus) 
Flash 
Tool 

[3]

An animation of a model for population growth: what happens to a population when resources are exhausted?
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Money

Money/coins (Kindergarten)+ 
Java Applet 
Tool 

[2]

Learn about money by counting and making change.
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Coin Box

Money/coins (Math 1)+ 
Java Applet 
Tool 

[0]

Learn how to count, collect, exchange, and make change for coins. The coin tiles help you count as you learn the value of each coin. How many of the games can you master?
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Coins to 50p

Money/coins (Math 1)+ 
Flash 
Tool 

[0]

Open ended resource for teachers to ask their pupils questions as part of a whole class starter activity on money in maths. Uses U.K. coin values.
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Coins to £2.00

Money/coins (Math 1)+ 
Flash 
Tool 

[0]

Open ended resource for teachers to ask their pupils questions as part of a whole class starter activity on money in maths. Uses U.K. coin values.
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CheckOut Challenge

Money/coins (Math 2)+ 
Flash 
Tool 

[0]

Students practice their changemaking skills with U.K. pounds and pence in this shopping game.
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White Elephant

Money/coins (Math 2)+ 
Flash 
Tool 

[0]

Teachers and pupils can choose items to buy and then pay for them by dragging coins onto a hand. Uses U.K. coins 1p to £2.00 to a maximum total of £20.00.
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Change White Elephant Shop

Money/coins (Math 3)+ 
Flash 
Tool 

[0]

This activity is designed to extend mental work with (U.K.) money to practice giving the correct change for amounts up to £20 from £5, £10 and £20 notes.
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Fun Shopping Game for Kids

Money/coins (Math 3)+ 
Java Applet 
Tool 

[0]

Users read the shopping note and buy the items they are supposed to while remembering to spend as little money as possible. Buy various fruits, breads, drinks and snacks using the correct amount of mo...
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Just Kids Games: Making Change

Money/coins (Math 3)+ 
Java Applet 
Tool 

[1]

Practice making change for customers' purchases by sliding coins out of the cash register and on to the counter.
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Money Experience for Kids

Money/coins (Math 3)+ 
JavaScript 
Tool 

[0]

Four different money activities let kids count money, make change, and spend money within a limit.
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Money Match

Money/coins (Math 3)+ 
Flash 
Tool 

[0]

Use the coins from the virtual purse to make various amounts from 20p to £5.00 (UK values). Or calculate change when buying various items priced at either 20p, £1.00 or £5.00.
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Moneybox to £20.00

Money/coins (Math 3)+ 
Flash 
Tool 

[0]

Teachers and pupils can drag coins into a money box and then calculate the money box total. Uses U.K. coins 1p to £2.00 to a maximum total of £20.00.
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Curve Analysis: Basic

Monotonicity and concavity (Calculus) 
Java Applet 
Tool 

[0]

A Java applet that introduces curve analysis, with questions to answer using the applet. Includes a rescalable presentation version with large fonts.
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Curve Analysis: Special Cases

Monotonicity and concavity (Calculus) 
Java Applet 
Tool 

[0]

A Java applet that explores special cases of curve analysis, with questions to answer using the applet. Includes a rescalable presentation version with large fonts.
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Lowest Common Multiple

Multiple (Math 3)+ 
Computer 
Tool 
$ 
[0]

Students write the lowest common multiple of two given integers in this alterable worksheet. Fee required to print; see this page for details.
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XP Math: Number Catch

Multiple (Math 3)+ 
Flash 
Tool 

[0]

Move the glove left or right to catch only multiples of two.
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Everyday Mathematics® Baseball...

Multiplication (Math 2)+ 
iPad 
Tool 
$ 
[0]

This game offers a way to practice and reinforce basic multiplication facts (1–12). Two players, representing 2 teams, play a 3inning baseball game as they practice their 1–12 multiplication facts. T...
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Everyday Mathematics® Baseball...

Multiplication (Math 2)+ 
iPad 
Tool 
$ 
[0]

This game offers a way to practice and reinforce basic multiplication facts (1–6). Two players, representing 2 teams, play a 3inning baseball game as they practice their 1–6 multiplication facts. The...
More: lessons, discussions, ratings, reviews,...

Everyday Mathematics® Beat the...

Multiplication (Math 2)+ 
iPad 
Tool 
$ 
[0]

This game offers a way to practice and reinforce basic multiplication facts (0–10). Players have 20 seconds to answer multiplication fact problems and beat the computer. Players score points for corre...
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Mental Multiplication

Multiplication (Math 2)+ 
Flash 
Tool 

[0]

This module can be used as a starting point for learning different methods of mental multiplication. It offers factsheets, worksheets, games, and a quiz at three levels of difficulty. A "For Tutors" p...
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