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Resource Name 
Topic (Course) 
Technology 
Type 
$? 
Rating 

Java GSP

Modeling and applications (Geometry) 
Computer 
Lesson Plan 

[0]

This tutorial helps you learn how to create interactive (Java) files (applets) using the software Geometer's Sketchpad.
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The Geometer's Sketchpad Intro...

Modeling and applications (Geometry) 
Computer 
Lesson Plan 

[0]

This lesson outlines the basic functions of Geometer's Sketchpad and how to use them.
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Case Study: Population Modelin...

Modeling, including exp. fcns. (Calculus) 
Computer 
Support Material 

[0]

Goals for a project on different models of population growth.
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Case Study: Population Modelin...

Modeling, including exp. fcns. (Calculus) 
Computer 
Activity 

[1]

A quiz (with answers) on exponential functions and models of population growth.
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Exponential Growth and Decay

Modeling, including exp. fcns. (Calculus) 
Computer 
Tool 

[1]

RealMedia movies on exponential decay of radioactive material in rocks.
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Exponential Growth and Decay: ...

Modeling, including exp. fcns. (Calculus) 
Computer 
Activity 

[1]

Quiz on models of exponential growth and decay, including radioactive rocks and cooling coffee. Includes answers.
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Principles of Calculus Modelin...

Modeling, including exp. fcns. (Calculus) 
Computer 
Activity 

[0]

Exercises on models of exponential growth and decay, including radioactive rocks and dissolving sugar (PDF).
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Principles of Calculus Modelin...

Modeling, including exp. fcns. (Calculus) 
Computer 
Activity 

[0]

Exercises on exponential functions and models of population growth (PDF).
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Lowest Common Multiple

Multiple (Math 3)+ 
Computer 
Tool 
$ 
[0]

Students write the lowest common multiple of two given integers in this alterable worksheet. Fee required to print; see this page for details.
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Markplication

Multiplication (Math 2)+ 
Computer 
Tool 

[0]

The user trains multiplication skills. Homer Simpson inspires the user to learn multiplication. Game runs in two modes. In case of wrong answer it displays the right one. Game is time limited.
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Newton Basins

Newton's Method (Calculus) 
Computer 
Support Material 

[0]

A discussion of Newton Basins, the areas in the complex plane where Newton's method converges to a given root.
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Newton's Method

Newton's Method (Calculus) 
Computer 
Support Material 

[0]

Describes Newton's Method for finding the roots of an equation.
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Newton's Method

Newton's Method (Calculus) 
Computer 
Tool 

[0]

RealMedia movies of worked problems: when does Newton's Method converge to a solution, and when does it fail?
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Newton's Method: Quiz

Newton's Method (Calculus) 
Computer 
Activity 

[0]

A quiz (with answers) on Newton's Method.
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Principles of Calculus Modelin...

Newton's Method (Calculus) 
Computer 
Activity 

[0]

Exercises on Newton's Method (PDF).
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Parts of a 100Square

Number sense (Math 1)+ 
Computer 
Tool 
$ 
[0]

Alterable worksheet in which students fill in the missing numbers in a 100square, where the rows increase by tens and the columns increase by ones. Fee required for printing: see this page.
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eClock

Number sense (Math 1)+ 
Computer 
Tool 

[0]

This tool is an interactive clock that can be used to help teach about reading the time. It includes analogue moveable arms, Arabic and Roman numerals, a digital clock, 12/24 hour modes, am/pm display...
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Number Worlds: Visual and expe...

Number sense (Math 5)+ 
Computer 
Support Material 

[1]

Recent research demonstrates that many issues related to the structure of natural numbers and the relationship among numbers are not well grasped. In this article, the computerbased learning environm...
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Classroom narrative: Frogs

Number sense (Math 6)+ 
Computer 
Story 

[0]

A story from the middle school classroom: the mathematical ideas and questions encountered by one group of students worked with the Frogs microworld.
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Colour Calculator Information ...

Number sense (Math 6)+ 
Computer 
Lesson Plan 

[1]

Suggestions of question prompts to provide students as they use Colour Calculator, one of the Alive Maths microworlds.
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Play with Frogs Information fo...

Number sense (Math 6)+ 
Computer 
Lesson Plan 

[1]

Suggestions of question prompts to provide students as they use Play with Frogs, one of the Alive Maths microworlds.
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Counting to 10

Number sense (PreKindergarten) 
Computer 
Tool 

[0]

This activity stresses the teaching of numbers in relation to a growing mass rather than the numerals themselves. As the activity begins a numeral and item are shown on the screen. As a computer key o...
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Number Train

Number sense (PreKindergarten) 
Computer 
Tool 

[0]

As the shockwave activity opens there is a train engine labeled with a "1" and a car. Students are directed by sound and text to move the car behind the engine. After ten cars have been added to the t...
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Play with Spirals Information ...

Number theory (Math 7)+ 
Computer 
Lesson Plan 

[0]

Suggestions of question prompts to provide students as they use Play with Spirals, one of the Alive Maths microworlds.
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Create your own Math Quiz

Operations with numbers (Math 3)+ 
Computer 
Tool 

[1]

Use the menus and text boxes to create your own quizzes on addition, subtraction, multiplication, and division  or browse from among a selection. Click the appropriate button to reveal answers, grad...
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